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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A throw is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked (except for attack throws), but some of them can be evaded. They cannot be sidestepped, however, as they are tracking moves. Most throws cannot be used while the opponent is in critical status or being juggled, with the exception of attack throws and air throws respectively. Throws keep opponents off balance and can cause good damage to opponents that are blocking and especially holding, but generally cause damage slower than skilful combos and don't score as many points in Arcade or Survival modes. Every character has their own unique set of throws, which vary greatly in their damage and effectiveness.

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  • Throws
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  • A throw is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked (except for attack throws), but some of them can be evaded. They cannot be sidestepped, however, as they are tracking moves. Most throws cannot be used while the opponent is in critical status or being juggled, with the exception of attack throws and air throws respectively. Throws keep opponents off balance and can cause good damage to opponents that are blocking and especially holding, but generally cause damage slower than skilful combos and don't score as many points in Arcade or Survival modes. Every character has their own unique set of throws, which vary greatly in their damage and effectiveness.
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abstract
  • A throw is a type of grabbing move. Throws must be performed within close range of the opponent and cannot be blocked (except for attack throws), but some of them can be evaded. They cannot be sidestepped, however, as they are tracking moves. Most throws cannot be used while the opponent is in critical status or being juggled, with the exception of attack throws and air throws respectively. Throws keep opponents off balance and can cause good damage to opponents that are blocking and especially holding, but generally cause damage slower than skilful combos and don't score as many points in Arcade or Survival modes. Every character has their own unique set of throws, which vary greatly in their damage and effectiveness.
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