About: Clank level   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Clank Levels were levels in which the player controls Clank on his own. Such levels occurred in most of the Ratchet & Clank games, but usually only two or three times per game, excluding Ratchet & Clank Future: A Crack in Time. Gameplay revolved around Clank issuing commands to Gadgebots, Microbots, Zoni, or his "past selves" (depending on the game).

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  • Clank level
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  • Clank Levels were levels in which the player controls Clank on his own. Such levels occurred in most of the Ratchet & Clank games, but usually only two or three times per game, excluding Ratchet & Clank Future: A Crack in Time. Gameplay revolved around Clank issuing commands to Gadgebots, Microbots, Zoni, or his "past selves" (depending on the game).
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abstract
  • Clank Levels were levels in which the player controls Clank on his own. Such levels occurred in most of the Ratchet & Clank games, but usually only two or three times per game, excluding Ratchet & Clank Future: A Crack in Time. Gameplay revolved around Clank issuing commands to Gadgebots, Microbots, Zoni, or his "past selves" (depending on the game). Commands that could be given to Gadgebots (which appeared in the games set in the Solana Galaxy) were Follow, Attack, Wait, and Enter. Standard Microbots (from Going Commando) had the same commands and the additional Salute command, but special Microbots may have also have been commanded to Lift, Build or Retract a bridge, or Hammer. In Tools of Destruction, the Zoni commands were Follow, Manipulate, Charge Up, and Levitate.
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