Wing Commander (often referred to as Wing Commander I or WC1) is the first, eponymous game in Chris Roberts' science fiction space simulation franchise. The game was first released for the PC (MS-DOS) and was later ported to the Amiga, Sega CD and the SNES. In August 2006, GameSpot reported that Electronic Arts would also be porting the SNES version to the PlayStation Portable as part of EA Replay. It was released in the United States on November 14, 2006.
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| - Wing Commander (often referred to as Wing Commander I or WC1) is the first, eponymous game in Chris Roberts' science fiction space simulation franchise. The game was first released for the PC (MS-DOS) and was later ported to the Amiga, Sega CD and the SNES. In August 2006, GameSpot reported that Electronic Arts would also be porting the SNES version to the PlayStation Portable as part of EA Replay. It was released in the United States on November 14, 2006.
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| - IBM PC or compat., 12+ MHz x86 CPU, 640 KB RAM, dual FDD or HDD, 256-color VGA/MCGA or EGA/Tandy, optional sound card
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| - Wing Commander (often referred to as Wing Commander I or WC1) is the first, eponymous game in Chris Roberts' science fiction space simulation franchise. The game was first released for the PC (MS-DOS) and was later ported to the Amiga, Sega CD and the SNES. In August 2006, GameSpot reported that Electronic Arts would also be porting the SNES version to the PlayStation Portable as part of EA Replay. It was released in the United States on November 14, 2006. Released by Origin Systems in 1990, the game was a marked departure from the standard formula, bringing space combat to a level approaching the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space," it featured a multi-national cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race. Most impressively, cockpit performance affected gameplay: going above and beyond the call of duty resulted in medals, promotions in rank were awarded at regular intervals, and success or failure on certain critical missions would even decide the player's plot progress, "winning" or "losing".
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