About: Splash Damage Abuse   Sponge Permalink

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In games as well as the reality they are based on, many weapons have Splash Damage or Area of Effect. Using one of these Herd Hitting Attacks is fairly straightforward. However, a clever player can abuse these mechanics to get improved performance out of an ability. These usually fall under the following categories: This can arise from Good Bad Bugs. See also Splash Damage, Area of Effect, Herd-Hitting Attack, and Ground Pound. It should be noted, however, that all these tactics, with the exception of those listed under "other," are possible in Real Life. Examples of Splash Damage Abuse include:

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  • Splash Damage Abuse
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  • In games as well as the reality they are based on, many weapons have Splash Damage or Area of Effect. Using one of these Herd Hitting Attacks is fairly straightforward. However, a clever player can abuse these mechanics to get improved performance out of an ability. These usually fall under the following categories: This can arise from Good Bad Bugs. See also Splash Damage, Area of Effect, Herd-Hitting Attack, and Ground Pound. It should be noted, however, that all these tactics, with the exception of those listed under "other," are possible in Real Life. Examples of Splash Damage Abuse include:
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  • In games as well as the reality they are based on, many weapons have Splash Damage or Area of Effect. Using one of these Herd Hitting Attacks is fairly straightforward. However, a clever player can abuse these mechanics to get improved performance out of an ability. These usually fall under the following categories: * Range Extension: A staple of Turn-Based Strategy and Strategy RPGs, this is when you can use an ability with Splash Damage or an Area of Effect to hit something that would normally be outside of your actual range. * Hitting the Target: The target is normally too difficult to directly hit by the game's mechanics. However, hitting something near the target and doing damage with Splash Damage or Area of Effect has a much higher chance of hitting. This includes hitting an "invisible" target that can't normally be targeted at all. * Doing More Damage: The target will, for whatever reason, take more damage from Splash Damage than a direct hit. * Stealth Bypass: The target cannot be normally hit because they are under cover or out of line of sight. An Area of Effect or Splash Damage ability, however, can still reach them. An example would be hitting a target that is inside a building by using a grenade near an open doorway. * Other: In some game mechanics, splash damage may not accrue aggro, not cause an opponent to take notice of the attack, or have some other real advantage over a direct hit. This can arise from Good Bad Bugs. See also Splash Damage, Area of Effect, Herd-Hitting Attack, and Ground Pound. It should be noted, however, that all these tactics, with the exception of those listed under "other," are possible in Real Life. Examples of Splash Damage Abuse include:
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