rdfs:comment
| - This weapon deals damage.
* High base damage.
* Ammo efficient.
* If stuck to any surface, has 100% chance to proc regardless of installed mods, have 15% base chance to additionally proc modded damage type.
* proc provides very high stun chance against most humanoid enemies.
* proc chains damage to enemies around it, making this weapon great against crowds.
* Silent, even if the projectile hits the enemy.
* User can detonate charges on command, giving the player precise timing in detonation.
* Two and one Polarities.
* Has base damage type of , allowing Castanas to easily be modified to damage for Heavy Grineer units, damage for Ancient Infested units and damage for Corpus units.
* Has an innate Purity effect. See the Weapon Augment Mods page for m
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abstract
| - This weapon deals damage.
* High base damage.
* Ammo efficient.
* If stuck to any surface, has 100% chance to proc regardless of installed mods, have 15% base chance to additionally proc modded damage type.
* proc provides very high stun chance against most humanoid enemies.
* proc chains damage to enemies around it, making this weapon great against crowds.
* Silent, even if the projectile hits the enemy.
* User can detonate charges on command, giving the player precise timing in detonation.
* Two and one Polarities.
* Has base damage type of , allowing Castanas to easily be modified to damage for Heavy Grineer units, damage for Ancient Infested units and damage for Corpus units.
* Has an innate Purity effect. See the Weapon Augment Mods page for more details.
* Equipping with the Ogris, Torid, or Penta will increase their overall ammo capacity.
* Deals damage, which improves its utility against Robotic or Machinery-type foes but not others unless properly modded.
* Damage cannot be increased with , or mods.
* Explosions can damage the user (albeit at only 30% damage).
* Low magazine size.
* Low ammo capacity size of 30.
* Has slow travel time (25 m/s), making it difficult to land an accurate shot at long distances.
* Projectiles fly in an arc, making it difficult to use at long range.
* Can only have six charges out at once.
* ​Extra projectiles generated by Multishot will count towards the limit of six charges.
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