Will o'wisps are monsters in ADOM. They are rare and will likely be encountered first during mid-game or late-game. Will'o'wisps are not dangerous, since the PC will normally be sufficiently prepared in both defensive and offensive sense by the time these monsters start to appear. They have relatively high DV stat, though, but no protection and low hit points meaning that several successful hits will be enough to kill them. They are somewhat more sturdy against magic with high chance to avoid bolt spells, as well as complete immunity against fire and shock-based attacks.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Will o'wisps are monsters in ADOM. They are rare and will likely be encountered first during mid-game or late-game. Will'o'wisps are not dangerous, since the PC will normally be sufficiently prepared in both defensive and offensive sense by the time these monsters start to appear. They have relatively high DV stat, though, but no protection and low hit points meaning that several successful hits will be enough to kill them. They are somewhat more sturdy against magic with high chance to avoid bolt spells, as well as complete immunity against fire and shock-based attacks.
|
Alignment
| |
dcterms:subject
| |
Unique
| |
Corpse
| - Will o'wisps don't leave corpses.
|
MagicRes
| |
IsHostile
| |
Monster Memory
| - A floating light that seems to change from color to color while bobbing around; one minute it looks like a carried torch, then a campfire spark. While they are best known for luring prey into dangerous places, feeding on the escaping life force of the dying creature, they are not without their own powers for destruction.
|
KPL
| |
SeeInvis
| |
SeeInDark
| |
Sprite
| |
dbkwik:ancardia/pr...iPageUsesTemplate
| |
Special
| - *Immune to fire and shock
*Very often shrugs off bolts and other resistible magic
*Ignores water
*Ignores traps
|
Name
| |
Description
| - Will o'wisps are monsters in ADOM. They are rare and will likely be encountered first during mid-game or late-game.
Will'o'wisps are not dangerous, since the PC will normally be sufficiently prepared in both defensive and offensive sense by the time these monsters start to appear. They have relatively high DV stat, though, but no protection and low hit points meaning that several successful hits will be enough to kill them. They are somewhat more sturdy against magic with high chance to avoid bolt spells, as well as complete immunity against fire and shock-based attacks.
Will'o'wisps are among the few monsters in ADOM that do not belong to any monster type and thus do not have any characteristic weaknesses. This is somewhat highlighted by their unique monster symbol .
|
Symbol
| |
Stats
| - Level: 1, DV: 50, PV: 0, Hits: 34, Attacks: 1, Damage: 8-36. Speed: 100.
|
Race
| |
Location
| |
abstract
| - Will o'wisps are monsters in ADOM. They are rare and will likely be encountered first during mid-game or late-game. Will'o'wisps are not dangerous, since the PC will normally be sufficiently prepared in both defensive and offensive sense by the time these monsters start to appear. They have relatively high DV stat, though, but no protection and low hit points meaning that several successful hits will be enough to kill them. They are somewhat more sturdy against magic with high chance to avoid bolt spells, as well as complete immunity against fire and shock-based attacks. Will'o'wisps are among the few monsters in ADOM that do not belong to any monster type and thus do not have any characteristic weaknesses. This is somewhat highlighted by their unique monster symbol ('*').
|