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| - Regina can put the fuel inside the energy tank before giving it back to Rick.
- Energy Tanks (エネルギータンク Enerugī Tanku) increase Samus's maximum energy by 100. They appear in almost every Metroid game and are vital for survival. While some can be found in open areas and are easy to obtain, some are well hidden and require excessive searching to find. The more Energy Tanks Samus collects, the more damage she can withstand before dying. The traditional number of Energy Tanks found in a Metroid game usually hovers around the fourteen mark, although it has gone as low as five (in Metroid II: Return of Samus), and to as high as twenty (in Metroid Fusion). In Metroid Prime 3: Corruption, two Energy Tanks are unavoidable, as an Energy Tank must be used to activate Hypermode, a function required several times throughout the course of the game. In both Metroid and Metroid II: Re
- The Energy Tank, sometimes shortened to E-Tank, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user. The maximum number of E-Tanks that could be carried was initially four and increased to nine for Mega Man 3 to Mega Man 6, but reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. The E-Tank also appears in the Mega Man ZX series, where only one can be carried at a time.
- thumb|Energy Tank em Super MetroidEnergy Tank (エネルギー タンク Enerugī Tanku) aumenta o limite máximo de energia de Samus. Eles aparecem em quase todos os jogos Metroid e são vitais para a sobrevivência. Enquanto alguns podem ser encontradas em áreas abertas e são fáceis de obter, outros são bem escondidos e exigem uma vasta busca na área para encontrar. Quanto mais tanques Samus obter, mais tempo ela fica viva. O número tradicional de Tanques energia encontrada em um jogo Metroid geralmente gira em torno da marca de 14, embora tenha ido tão baixo como cinco (em Metroid II: Return of Samus), e para tão alto quanto 20 (em Metroid Fusion). Em Metroid Prime 3: Corruption, dois tanques de energia são inevitáveis, como um tanque de energia deve ser usada para ativar o Hyper Mode, uma função exigida v
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| - Regina can put the fuel inside the energy tank before giving it back to Rick.
- Energy Tanks (エネルギータンク Enerugī Tanku) increase Samus's maximum energy by 100. They appear in almost every Metroid game and are vital for survival. While some can be found in open areas and are easy to obtain, some are well hidden and require excessive searching to find. The more Energy Tanks Samus collects, the more damage she can withstand before dying. The traditional number of Energy Tanks found in a Metroid game usually hovers around the fourteen mark, although it has gone as low as five (in Metroid II: Return of Samus), and to as high as twenty (in Metroid Fusion). In Metroid Prime 3: Corruption, two Energy Tanks are unavoidable, as an Energy Tank must be used to activate Hypermode, a function required several times throughout the course of the game. In both Metroid and Metroid II: Return of Samus, there is at least one extra, unusable Energy Tank. For Metroid there are eight Energy Tanks, but Samus can only use six; and in Metroid II there are six Energy Tanks, but Samus can use only five. In Metroid: Other M, Samus only obtains five actual Energy Tanks. Samus must acquire the rest by collecting Energy Parts, which are pieces of Energy Tanks. Collecting four of them creates a new Energy Tank for Samus to use. There are also E-Recovery Tanks, which increase the amount of energy Samus can restore with Concentration. Energy Tanks are stored in holdings and have a "purplish-red" color, although sometimes the actual tank itself can be collected. The tank in storage is 300mm long, and the tank alone is 500~600mm long.[1] Energy Tanks are one of the few items that can be used freely without the necessity of a Power Suit. Metroid Prime: Federation Force instead uses Repair Capsules.
- The Energy Tank, sometimes shortened to E-Tank, first appeared in Mega Man 2, and since then in almost all games from the original Mega Man series. It fully recovers the health of the user. The maximum number of E-Tanks that could be carried was initially four and increased to nine for Mega Man 3 to Mega Man 6, but reduced back to four for the Game Boy games and Mega Man 7. It returned to nine for Mega Man 9 and 10. The E-Tank also appears in the Mega Man ZX series, where only one can be carried at a time. One of the panels in Wily and Right's RockBoard: That's Paradise is a E Tank. In Mega Man Battle & Chase, they are present in the endings of Mega Man, Proto Man and Guts Man. In the latter, Guts Man buys several E-Tanks with the prize money, but he accidentally falls on them. In the game SNK vs. Capcom: Card Fighters DS, the Energy Can ("Can o' Energy" in the English version) is a Counter Card that restores 500 HP. The E-Tank also featured in Mega Man related media like the Mega Man Megamix manga and the Mega Man animated series. In the latter, they are green Energy Cans given by Eddie. Eddie can store five cans in his head.
- thumb|Energy Tank em Super MetroidEnergy Tank (エネルギー タンク Enerugī Tanku) aumenta o limite máximo de energia de Samus. Eles aparecem em quase todos os jogos Metroid e são vitais para a sobrevivência. Enquanto alguns podem ser encontradas em áreas abertas e são fáceis de obter, outros são bem escondidos e exigem uma vasta busca na área para encontrar. Quanto mais tanques Samus obter, mais tempo ela fica viva. O número tradicional de Tanques energia encontrada em um jogo Metroid geralmente gira em torno da marca de 14, embora tenha ido tão baixo como cinco (em Metroid II: Return of Samus), e para tão alto quanto 20 (em Metroid Fusion). Em Metroid Prime 3: Corruption, dois tanques de energia são inevitáveis, como um tanque de energia deve ser usada para ativar o Hyper Mode, uma função exigida várias vezes ao longo do jogo. Em ambos Metroid II e Metroid: Return of Samus, há pelo menos um extra, Energy Tank inutilizável. Para Metroid há oito tanques de energia, mas Samus pode usar apenas seis, e em Metroid II, há seis tanques de energia, mas Samus pode usar apenas cinco. Em Metroid: Other M, Samus só obtém cinco tanques de energia real. Samus deve adquirir o resto através da recolha de peças de energia, que são pedaços de Tanques de Energia. Coleta de quatro deles cria um tanque de energia novo para Samus usar. E há também tanques de recuperação, que aumentam a quantidade de energia Samus pode restaurar com concentração. Tanques de energia são armazenadas nas explorações e ter uma cor "púrpura-vermelho", apesar de às vezes o tanque em si pode ser coletado. O tanque de armazenamento é de 300mm de comprimento, e o reservatório por si só é de 500 - 600 milímetros de comprimento. Tanques de energia são um dos poucos itens que podem ser usados livremente, sem a necessidade de um Power Suit.
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