A Monster Lair is one of the seven most basic Encounter Zone types. These are among the easier Encounters (relatively speaking), where the sites themselves have no added functionality. Monster Lairs are guarded by Fantastic Creatures of the File:Icon Nature.pngNature Realm in the official game, and either File:Icon Nature.pngNature or File:Icon Chaos.pngChaos in Insecticide or later. Depending on which Plane the Monster Lair appears on (i.e. Arcanus or Myrror), it may contain anything up to and including File:Icon Nature.pngGreat Wyrms (or File:Icon Chaos.pngGreat Drakes). Some Monster Lairs are empty (containing no monsters).
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| - A Monster Lair is one of the seven most basic Encounter Zone types. These are among the easier Encounters (relatively speaking), where the sites themselves have no added functionality. Monster Lairs are guarded by Fantastic Creatures of the File:Icon Nature.pngNature Realm in the official game, and either File:Icon Nature.pngNature or File:Icon Chaos.pngChaos in Insecticide or later. Depending on which Plane the Monster Lair appears on (i.e. Arcanus or Myrror), it may contain anything up to and including File:Icon Nature.pngGreat Wyrms (or File:Icon Chaos.pngGreat Drakes). Some Monster Lairs are empty (containing no monsters).
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extra description
| - Monster Lairs appear on the map as brown domes with a hole in their sides. They look identical to Mysterious Caves, and also behave exactly the same in every way. The Surveyor can be used to discern which type of site the structure actually is .
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| - A Monster Lair is one of the seven most basic Encounter Zone types. These are among the easier Encounters (relatively speaking), where the sites themselves have no added functionality. Monster Lairs are guarded by Fantastic Creatures of the File:Icon Nature.pngNature Realm in the official game, and either File:Icon Nature.pngNature or File:Icon Chaos.pngChaos in Insecticide or later. Depending on which Plane the Monster Lair appears on (i.e. Arcanus or Myrror), it may contain anything up to and including File:Icon Nature.pngGreat Wyrms (or File:Icon Chaos.pngGreat Drakes). Some Monster Lairs are empty (containing no monsters). The reward for defeating a Monster Lair's guardians is random, and varies based on the strength of these creatures. It can range from small amounts of File:Icon Gold.png and File:Icon Mana.png all the way up to new Spellbooks and Retorts (and, occasionally, "Absolutely nothing"). If the Treasure contains one or more Spellbooks, they will be books of of a random type (Wizards possessing any File:Icon Life.png books cannot get File:Icon Death.png, and vice versa). Unconquered Monster Lairs may occasionally spawn Rampaging Monsters, a group of Neutral Fantastic Units matching the Realm of the site's defenders. The strength of these stacks increases as the game matures. These monsters will head straight for a nearby Town controlled by one of the Wizards. On the higher Difficulty Settings, they will typically target the human player's Cities.
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