About: Space Quest 6: The Spinal Frontier   Sponge Permalink

An Entity of Type : dbkwik:resource/F53DY7fhVqHClWE_2LSx4w==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

SQ6 was released in 1995 and ran on the last version of the SCI engine, SCI32. This allowed it to use SuperVGA graphics at a 640x480 resolution with 256 colors. It abandoned the tradition of other SCI games by not having the interface in a pull down bar at the top of the screen; instead it resorted to a verb bar window along the bottom of the game, like LucasArts' SCUMM games. The graphics style also changed to be more cartoon-like in appearance than in previous games. It was the last to be officially released in the SQ series. The most notable uses of SVGA in the game occur in the intro with the exterior shot of the DeepShip and the lightspeed shots of the shuttle.

AttributesValues
rdf:type
rdfs:label
  • Space Quest 6: The Spinal Frontier
rdfs:comment
  • SQ6 was released in 1995 and ran on the last version of the SCI engine, SCI32. This allowed it to use SuperVGA graphics at a 640x480 resolution with 256 colors. It abandoned the tradition of other SCI games by not having the interface in a pull down bar at the top of the screen; instead it resorted to a verb bar window along the bottom of the game, like LucasArts' SCUMM games. The graphics style also changed to be more cartoon-like in appearance than in previous games. It was the last to be officially released in the SQ series. The most notable uses of SVGA in the game occur in the intro with the exterior shot of the DeepShip and the lightspeed shots of the shuttle.
dcterms:subject
Platforms
  • DOS or Windows
filename
  • ABitMoldy.mp3
  • ABitQueasy.mp3
  • BathToy.mp3
  • BeforeSomeoneHurls.mp3
  • Bigger.mp3
  • Bird.mp3
  • Blooper.mp3
  • BudgeIt.mp3
  • Digits.mp3
  • DudeDorff.mp3
  • Kielbasa.mp3
  • Light.mp3
  • Linger.mp3
  • Nose.mp3
  • Old.mp3
  • Puzzles.mp3
  • RogBelVar1.mp3
  • RogBelVar2.mp3
  • RogStelVar1.mp3
  • RogStelVar2.mp3
  • ThisFeelsWeird.mp3
  • Vomit1.mp3
  • Vomit2.mp3
  • Yeow.mp3
  • argue1.mp3
  • argue2.mp3
  • argue3.mp3
  • argue4.mp3
  • argue5.mp3
  • argue6.mp3
Genre
  • Adventure
Ratings
  • Everyone *Comic Mischief *Mild Animated Violence
Title
  • "A bath tub toy sits on the floor..."
  • "Ah, geez..."
  • "Ah...this must be one of those...puzzles again."
  • "Dr. Beleauxs is fortunately able..."
  • "Geez...she's old-looking..."
  • "Geez...this feels weird."
  • "Guess this guy..."
  • "I guess I should pick up Sidney's arm..."
  • "I mean, I thought this gig was up SEQUELS ago."
  • "I want to try that one again, though..."
  • "I'm, uh, feeling a bit queasy..."
  • "I've got to admit..."
  • "Is there any hope..."
  • "Leave the dry vomit alone, Roger."
  • "Nice! It looks like a remnant..."
  • "No, really, I thought you'd bite the big one..."
  • "Okay! I heard you."
  • "Once you are finished loading..."
  • "Oww! That's a pain that's gonna linger."
  • "Some objects absorb certain light frequencies..."
  • "We wanted to give you the bird..."
  • "Whoa! I see YOU have a visitor..."
  • "Wilco. Commander Kielbasa here..."
  • "Wow! Suddenly you see..."
  • "Yeah, thanks for the vote of confidence."
  • "You can't budge it..."
  • "You know, there are other narrators..."
  • "You've arrived at the nose..."
  • Space Quest 6: The Spinal Frontier
  • "You are able to budge it only a few more inches..."
  • "Yeow! Guess she wasn't kidding about escape being a futile thing!"
Media
  • CD
Description
  • A cut description of one of the guys in the Cyberspace office.
  • Some narration that really wasn't needed...for several reasons.
  • A variation on Roger's escape from Sharpei's room.
  • Dorff in one of his "surfer dude" moments.
  • HAND message left out of the game.
  • Hmm. I wonder why this was scrapped.
  • LOOK message left out of the game.
  • Kielbasa doing his Jebba the Hop imitation, and making a major whoopsie in his message for Roger. Listen carefully.
  • Roger and Beleauxs' discussion, contd.
  • Roger and the narrator argue, part 1
  • Roger and the narrator argue, part 2
  • Roger and the narrator argue, part 3
  • Roger and the narrator argue, part 4
  • Roger and the narrator argue, part 5
  • Roger and the narrator argue, part 6
  • Roger doesn't feel so good
  • Roger, in a moment of adventure game anxiety .
  • William Hall reminds us that he is only human.
  • We might've gotten this message if we used the EYES cursor on Sharpei. But the Fates didn't smile upon us this time...
  • In a reality alternate to ours, Roger doesn't automatically pick up Circuit Sidney's arm...and if you don't make him, he says this .
  • A variation on Roger and Dr. Beleauxs' discussion on saving Stellar.
  • A hilarious description of the overhead light at the Mr. Soylent, which was strangely cut from the game.
  • Gary Owens didn't really need to reuse this line...but it's in the resource file, what can I say?
  • Another death message voiceover by Roger. Back from the dead?
  • Another variation on Roger's escape. Yes, I know it's strange.
  • This is what the narrator says if you try to take the rubber duck in Nigel and Singent's apartment.
  • A cute bit of wordplay, can't imagine why this was cut
  • The first line is used in the game...but the second one wasn't...and it sure should've been, darn it!
  • A death message voiceover from Roger?? That doesn't seem quite right .
  • This one describes the rubber duck in Nigel and Singent's apartment.
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