About: Ice Dance   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: Death 3 Spell Resistance: yes You create an erupting burst of Frost in a 30 foot burst. As a standard action, Creatures within this burst must succeed in a Reflex saving throw DC 13+ Charisma modifier or take normal damage as well as 1d6 cold damage per level (Max 10d6). Creatures who succeed the save take 1/2 damage while creatures that fail not only take full damage, they take 4d6 cold damage in the following round.

AttributesValues
rdfs:label
  • Ice Dance
rdfs:comment
  • Level: Death 3 Spell Resistance: yes You create an erupting burst of Frost in a 30 foot burst. As a standard action, Creatures within this burst must succeed in a Reflex saving throw DC 13+ Charisma modifier or take normal damage as well as 1d6 cold damage per level (Max 10d6). Creatures who succeed the save take 1/2 damage while creatures that fail not only take full damage, they take 4d6 cold damage in the following round.
  • ICE DANCE (Level 1): The werewolf can move on ice and snow with supernatural speed and grace, enabling them to run at normal speeds through even the deepest snow and on the slickest ice. Philodox are especially adept at this art; they can run at double their normal speed. The gift requires a Gnosis point to activate for an entire day. The gift is taught by an Ice Elemental. NATIVE TO: Silver Fangs
  • Ice Dance is a spell exclusive to Devil Survivor. It randomly hits enemies from 2 to 5 times. It's only seen in Mid-level enemies but it's a powerful skill for the entire game.
dcterms:subject
abstract
  • Level: Death 3 Spell Resistance: yes You create an erupting burst of Frost in a 30 foot burst. As a standard action, Creatures within this burst must succeed in a Reflex saving throw DC 13+ Charisma modifier or take normal damage as well as 1d6 cold damage per level (Max 10d6). Creatures who succeed the save take 1/2 damage while creatures that fail not only take full damage, they take 4d6 cold damage in the following round.
  • ICE DANCE (Level 1): The werewolf can move on ice and snow with supernatural speed and grace, enabling them to run at normal speeds through even the deepest snow and on the slickest ice. Philodox are especially adept at this art; they can run at double their normal speed. The gift requires a Gnosis point to activate for an entire day. The gift is taught by an Ice Elemental. NATIVE TO: Silver Fangs
  • Ice Dance is a spell exclusive to Devil Survivor. It randomly hits enemies from 2 to 5 times. It's only seen in Mid-level enemies but it's a powerful skill for the entire game.
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software