About: Mobster Kingpin   Sponge Permalink

An Entity of Type : dbkwik:resource/uABrEANVCIXuxAjLGGfZFQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Mobster Kingpin is the main antagonist of Problem Sleuth. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.

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  • Mobster Kingpin
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  • The Mobster Kingpin is the main antagonist of Problem Sleuth. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.
  • The Mobster Kingpin is the antagonist of Problem Sleuth, although he can be controlled similarly and has the same types of stats as Problem Sleuth and the other protagonists. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.
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abstract
  • The Mobster Kingpin is the main antagonist of Problem Sleuth. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office.
  • The Mobster Kingpin is the antagonist of Problem Sleuth, although he can be controlled similarly and has the same types of stats as Problem Sleuth and the other protagonists. He is the ruler of the city, and his influence is seen in most aspects of Problem Sleuth. He is the one responsible for locking up the protagonists from the real world which is behind the Megaton Door, presumably, as he starts out with the key to it in the office. Mobster Kingpin is a gruff lout who doesn't take anything from nobody, see? He rules his city with an iron fist. While Mobster Kingpin is in charge of this city, oddly enough he has to overcome the same trials as Team Sleuth, such as having to find a way out of his office, (which appears to be in the lower deck of the Chicago Overcoat) and passing a Quest of Spirit. He has no qualms about making passes at Nervous Broad and no sympathy for Hysterical Dame if she doesn't do what he says. His stats vary, as he has the ability to max out any stat randomly by using his Battle Technique: RUNNING NUMBERS. What makes Mobster Kingpin a real threat is his very powerful Combat Operandi and Battle techniques that not only nullify but counter attacks coming to him. While MK's stats are impressive, he has several known flaws. The two weaknesses he has shown are his Blood Sugar and Emotions. The higher these gauges rise, the more damage MK takes and the faster he is beaten. If these are not high enough, Mobster Kingpin is invulnerable to nearly all attacks and when struck makes a highly odd "Fwank" sound.
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