About: Game Boy 3DS (Ohga Shrugs)   Sponge Permalink

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Nintendo began experimenting with 3D technology in the 1980's, and began the development of a 3D gaming system in the mid-90's. They even developed one game, 2001's Luigi's Mansion, to be played on a 3D television. However, due to the high cost of the technology at the time, it was decided not to include the feature. Gunpei Yokoi's continued work at Nintendo into 2006 kept enthusiasm for 3D technology alive at Nintendo. Even before his retirement, work began on a new system that would revolutionize how players navigated 3D environments.

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  • Game Boy 3DS (Ohga Shrugs)
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  • Nintendo began experimenting with 3D technology in the 1980's, and began the development of a 3D gaming system in the mid-90's. They even developed one game, 2001's Luigi's Mansion, to be played on a 3D television. However, due to the high cost of the technology at the time, it was decided not to include the feature. Gunpei Yokoi's continued work at Nintendo into 2006 kept enthusiasm for 3D technology alive at Nintendo. Even before his retirement, work began on a new system that would revolutionize how players navigated 3D environments.
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  • Nintendo began experimenting with 3D technology in the 1980's, and began the development of a 3D gaming system in the mid-90's. They even developed one game, 2001's Luigi's Mansion, to be played on a 3D television. However, due to the high cost of the technology at the time, it was decided not to include the feature. Gunpei Yokoi's continued work at Nintendo into 2006 kept enthusiasm for 3D technology alive at Nintendo. Even before his retirement, work began on a new system that would revolutionize how players navigated 3D environments. Meanwhile, early tests demonstrated that 3D technology interacted poorly with touchscreens, as the smudges on touchscreens interfered with the quality of the 3D. It was therefore proposed that a second screen be added to Nintendo's next system for the sole purpose of providing a 3D image. Therefore, a hinge was added to the nascent design for the system, connecting the main body to the second screen, stereo speakers, and the system's cameras. The Game Boy 3DS, as it was called, was first demonstrated to the public at E3 2011. Critics were puzzled by the odd design choice of adding a second screen, but complimented the 3D effect and praised the power and upcoming titles for the system. The Game Boy 3DS was released worldwide in November 2011, at a launch price of about $200 worldwide. Launch titles included Mario Kart 3D, Donkey Kong 64 3D, Pokemon Rumble Blast, and various other games. The system was an instant success, and proceeded to sell well the rest of the year, especially as new games continued to be released. As 2012 went on, the Game Boy 3DS continued to get new games. Many titles that came out or were announced during this time were Mario games, including August's New Super Mario Bros 2, December's Paper Mario: Sticker Star, and March's Mario Party 3D. Other notable games included Monster Hunter 3 Ultimate from Capcom, Assassin's Creed: Liberation from Ubisoft, and Konami's Metal Gear Solid 3D. Animal Crossing: New Leaf was a holiday release, but only in Japan, albeit with great success. Also of note was the release of the larger "XL" model, which only further increased sales, especially coinciding with the sytem's first major price cut. By the end of November, the original Game Boy 3DS cost only $170, while the XL cost $200. As 2013 came, major new games continued to be released for the Game Boy 3DS. The most notable games of Winter 2013 included Dragon Quest 7 from Enix and Mario Party 3D and Pokemon Mystery Dungeon 3 from Nintendo. In June, Animal Crossing: New Leaf was released in the West to general acclaim and sales success. In August 2013, Nintendo announced the next iteration of the Game Boy 3DS, named the "Game Boy 2DS." It would launch alongisde Pokemon X/Y in October at a reduced price of $150, sacrificing portability and 3D effects for price and durability.
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