The Isle of Mara is a home to a quiet little village, a trading port, and deep dark secrets. It is accessible from any Globe you find on any dock in the world. The Village of Shin is home to the great tradeskill lineages of Augren, Ventur, and Nurwin. The Monks of the Four Winds over look the village from their tower. The Far Seas Trading Company has set up a small port city across the river. Up the river leads to a calm forest area, leading to a series of ancient ruins guarded by timeless sentinels, and even deeper to tainted lands and submerged ruins overrun with dark adversaries.
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| - The Isle of Mara is a home to a quiet little village, a trading port, and deep dark secrets. It is accessible from any Globe you find on any dock in the world. The Village of Shin is home to the great tradeskill lineages of Augren, Ventur, and Nurwin. The Monks of the Four Winds over look the village from their tower. The Far Seas Trading Company has set up a small port city across the river. Up the river leads to a calm forest area, leading to a series of ancient ruins guarded by timeless sentinels, and even deeper to tainted lands and submerged ruins overrun with dark adversaries.
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| - The Isle of Mara is a home to a quiet little village, a trading port, and deep dark secrets. It is accessible from any Globe you find on any dock in the world. The Village of Shin is home to the great tradeskill lineages of Augren, Ventur, and Nurwin. The Monks of the Four Winds over look the village from their tower. The Far Seas Trading Company has set up a small port city across the river. Up the river leads to a calm forest area, leading to a series of ancient ruins guarded by timeless sentinels, and even deeper to tainted lands and submerged ruins overrun with dark adversaries. If you travel to the area behind the water fall, you'll discover an additional zone.
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