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Buildings are the wide variety of items found in Plants vs. Zombies Adventures that produce either coins or a after a certain period of time.

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  • Building
  • Building
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  • Buildings are the wide variety of items found in Plants vs. Zombies Adventures that produce either coins or a after a certain period of time.
  • Buildings are three times as tall as prefabs. They function in the same fashion.
  • The term building has a couple of meanings in World of Warcraft and MMORPGs in general: 1. * A construct made by humanoids as a dwelling or for some other purpose. Most buildings are found in villages, towns, and cities and can not be walked through. 2. * The Warlords of Draenor expansion introduced Garrison buildings. 3. * An alternate term for a crafting type of profession.
  • Building is Advanced 14 in Super Monkey Ball Deluxe. The stage almost like a parking lot tower. You go up four ramps that make the platforms smaller.
  • For example, suppose you were building a tower, like the one on the right. Suppose it had a door and stairs to get to the top. You could group the parts that form the stairs together and do the same for the parts that compose the door. You could group the parts that compose the ramparts together and you could group all of the rest into a model called 'Walls'. Then, you could group all of these models together and call that model 'Tower'. The place would then surely be better organized than it would be if you had just kept all these parts scattered around without any organization!
  • Building is a Monster Trait.
  • The stage BGM is called "Authentic Sky".
  • In order to maintain a sense of atmosphere and consistency on GarouMUSH, the following guidelines have been established. Your cooperation in following these is appreciated; if you have a disagreement, please discuss it with the building wizard. Building should conform to certain quality standards. These are:
  • A building is a type of structure that is designated for habitation and typically has a roof and walls. In the Age of Empires series, most buildings can only be built by Villagers. Buildings form the backbone of the civilizations.
  • Occasionally you may need to create new shapes with specific dimensions, but you only know some the needed dimension to make the shape you want work. Here are some resources: * Almost any flat sided shape can be subdivided in triangles. If you know the angles but not the all the lengths, or you know the lengths, but not the angles, this calculator can help.
  • Building is an item type dedicated to town management. This item type can only be crafted using guild crafting.
  • On each planet you can build buildings. All types of buildings have a specific purpose. * Resource production * Trinium Mine * Citrine Mine * Dilithium Synthesizer * Energy production * Solar Plant * Fusion Reactor * Storage * Trinium Storage * Citrine Storage * Dilithium Tank * Bank * Production * Robotic Factory * Nanite Factory * Shipyard * Research * Research Lab * Nano Research Facility * Lunar buildings * Lunar Base * Sensor Phalanx * Jump Gate * Other * Terraformer * Missile Silo * Alliance Depot
  • A building is a non moving structure providing some utility. * Allied Buildings * Soviet Buildings Some buildings require power to operate, and will not operate if there is not enough energy or if they are powered off. Buildings are built by construction yards. Buildings can be sold. Selling grants the player some of the money that was spent on buying a building. A sold building instantly disappears.
  • Prior to Concept Unification, the Building was the Sun of The Rock-afire Explosion. Like the Moon and Pizzacam, he would sing backup for Munch's Make Believe Band and would bounce up and down to the music. In a handful of shows, he was the announcer. Some Chuck E. Cheese's locations have removed this character.
  • A Building is a fixed part of the game, created by the player or any computer controlled player. In Empire Earth there are four types of buildings, * Settlement * Town Center * Capitol * House * Tower * Wall * Gate * Anti-aircraft Gun * Barracks * Archery Range * Stable * Fortress * Dock * Siege Factory * Naval Yard * Tank Factory * Airport * Cyber Factory * Cyber Laboratory * Granary * Hospital * Temple * University * Wonders
  • Use this page and the edit button to post press releases. Use the discussion button at the top of the page as a discussion on the press release. After the press release is sent to the media, we'll move the press release to another part of the web site, blogs and then make this page empty for the next press release effort.
  • Building a fursuit is a process that can take from 2 week to several months, depending on the skill, experience and chosen materials. Costs also vary greatly, but € 300-500 is the definitive minimum for a full suit. The costs depends on your building equipment and on the quality of the Building materials.
  • The term building has a couple of meanings in World of Warcraft and MMORPGs in general: 1. * A construct made by humanoids as a dwelling or for some other purpose. Most buildings are found in villages, towns, and cities and can not be walked through. 2. * An alternate term for a crafting type of profession.
  • Welcome to the Wiki Article on Building for Dark Horizons! There are several facets to building which will be briefly covered along with some code issues. If you have any questions in game, please feel free to contact the Head Builder on the game at the time. (Check +staff to find out who it currently is.) For current policies, costs, and additional rules, refer to Building Help. There are three levels to building in progressive succession of what is required and expected to be done.
  • Building2 represents as well the final stage against ShenLong in the Arcade Mode.
  • A BattleForge Building is a structure that players employ in combat and in achieving objectives for a match. Depending on the building type it can be used defensively, to support or even for offense. Power Wells and Orbs are considered Buildings, but Walls are not.
  • This page is intended to define the INTERSLAVIC word form for the ENGLISH word at the top of the column to the right. If the INTERSLAVC box is "blank", then a word form has not yet been selected. Immediately below the INTERSLAVIC box is a link entitled "discussion about this word" - which will link you to a "Discussion" page specifically for the WORD at point. Below the Discussion Page link, under "PRIRODNE JEZYKI" ("Natural Languages") are listed the various modern Slavic natural languages - in their respective native language forms (NOTE: some natural language may be missing)
  • To build a wall, you need logs, made from fallen trees or tree trunks. You can fell a tree with the timbercraft skill, pressing Alt+M and then [f]ell a tree. Tree trunks can be made into logs or boards with timbercraft skill as well. Currently the best way to transport a large numbers of logs is to [m]ove or [p]ush them on to some sort of watercraft, then rowing them as close as possible to your building site. This is because there is no limit to how many logs can be on a single tile, and they are always too heavy to be carried by the player or NPCs. List of Buildings and Constructions
  • A Building is the general term for all properties in the Advance Wars series. There are many different kinds of Buildings, most of which are crucial to victory. All Buildings are also a type of Terrain. Most Buildings repair and resupply some kind of unit. A number of them may also be used to build the kind of units they service. While resupplying is free, repairing does come at a cost. Buildings that do not service units have special functions, such as the Silo or Comm Tower. Many Buildings also provide defensive cover to types of units and do not impede movement.
  • Buildings are important to cities. With out them nothing would happen. There are three different types of buildings in Civony; Economic Buildings, Military Buildings, and Support Buildings. Only one of each building, with the exception of warehouses, cottages, barracks, and resource buildings, can be built in each city. In short, this means that upgrading all buildings evenly will always provide more bang for your buck, unless quest rewards are involved. Any construction order can have a Speed Up action performed to decrease the required time (down to a possible 0 time).
  • Buildings are structures of various sizes and shapes that are available to purchase at the Market, which is why we chose the expand farm logo as the picture, as opposed to an actual building. Buildings at the Market are categorized in Animal, Storage, Crafting, Decorative and Home buildings. In the table below all categories are to be found, BUT not the Crafting buildings, which in turn can create goods from recipies applied to your Bushels. The Lights Decorator automatically themes any building it is used on. As in June 16th update, most of the Farmville buildings are now rotatable.
  • The term "building" refers to what you can build or extend in the village centre. For travian advice go here Some of the buildings, such as blacksmith, stonemason, and trapper, have the names of their occupants. The wall can be built only in the outer area that includes the moat. The rally point can be created only in the space to the right of the central circle. Any other building may be built on any vacant circle/oval, provided that its prerequisites are met.
  • In the first game, with the exception of the temple and the worship site, all buildings can be made by supplying a workshop with enough wood. Doing so will generate a scaffolding. Combining different numbers of scaffoldings will create different buildings. Once a god has a scaffolding of the desired level, he/she can pick it up and hover his hand over the location where he wants the building site to be. A holographic image of the building will appear, slowly rotating. Once the player is happy with the angle, he/she drops the scaffolding, creating a building site.
  • Building is the creation of map objects, such as walls and floors. You can plan builds by utilizing a process called blueprinting. To build, make sure you have the required materials. Press the Build button (default is B), which will bring up a menu at the bottom of your HUD, allowing you to construct using wood, stone, iron, clay, and marble. Click the category you want to work with, click the object you want to build, then click any visible tiles to blueprint your constructions. Walking by your plans will automatically use the materials in your inventory to place them. To remove plans, exit the build menu and click to remove the ones you need to erase.
  • A building is any structure on an island that pirates can enter. On colonized islands, they are placed either by the Ringers or the governor. Buildings are accessible by the minimap or by the yellow arrows located on the island.
  • Buildings are built in cities in Civilization games and in colonies in Colonization games. Some buildings such as Fortresses may be built outside cities. Each building adds value in some respect, e.g. defensive strength or the rates of production of resource or knowledge. Wonders of the World are counted as buildings. In Civ1 they are listed with other city improvements, but later games give them separate listings.
  • BuildingCalc Buildings are the foundations of Cookie Clicker. Buildings are items that gradually gain you more cookies for buying more buildings/upgrades. Each building has an individual CpS (cookies per second) and increase in price each time you buy one. Cookie Clicker started with 7 buildings and obtained an extra building in each of versions 0.125, 1.0, 1.036, 1.041 and 2. Currently it has 15 buildings to purchase and admire. Each building has 9 unique upgrades, except for cursors (which have 12) and Grandmas (which have 15). Also there are 13 Grandma type upgrades and 26 Synergy upgrades which affects two buildings at a time.
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