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| - Physical*ATK: Muscle force. Attacking strength. Damage points for physical attacks.
* HP: How many hits one can take
* DEF: How much resistance to attacks one can handle. Skillful
* SPD: How quickly one can attack, shoot arrows, or flee
* ACC How accurate one is
* EVA: How evasive one is, can lead to stealth Magical
* INT: The ammount of damage one can deal with magic attacks
* MP: How much mana one has, capacity for more spells
- Lunia, like many other MMORPGs, follows a stat point system. In this system, there are a number of attributes (AKA stats) that every character has. The more points each attribute has, the more of a benefit said character will get from that stat. Whenever you level up, you'll gain a set amount of points in each stat. These points can't be chosen; they're entirely automatic. The only way you can focus on a particular stat is to choose equipment with those bonuses. Your stats can be viewed in the Character Window.
- Les Stats ou Statistiques peuvent varier selon les classes.
- Stats are obtained each time a character levels, and each stat influences different things. The six stats are: Strength, Dexterity, Intelligence, Concentration, Charm, and Sensibility. Strength, Dexterity, and Concentration mainly influence melee characters, while Intelligence and Sensibility influence magic type characters. Charm is beneficial equally to all classes. There is no restriction on which stat players can add to their characters. Along with in-game descriptions of the individual effects of each stat, there are also hidden elements of what each can do. These elements are:
- Stats, are the attributes of a character, and will affect strength of your character. Total Attack, is the main and the highest stat that determines the player's stat rank: this number increases with the player's Attack, Special Attack, Crit. Strike Chance, Critical Attack Damage, and MP Recovery.
- Stats (real name Jens Aasgaard) is a professional StarCraft II protoss player from South Korea.. He placed fourth in the WCS 2016 Global Finals. Stats's portrait is available in-game as part of the WCS 2016 Portrait Pack, and is purchasable in the Collections tab.
- A statistic (Japanese: 能力 attribute), or stat for short, is an element which determines certain aspects of battles in Pokémon Sage. Stats may also refer to the numerical values of each field in regards to individual Pokémon.
- Your character's stats affect power of your abilities. Each point above 5 grants an additional 2% bonus in the attributes it affects. These bonuses modify the attributes associated with any ability you use. For instance, if an ability would normally do 15 melee damage and you have an aggregate melee damage bonus of 20%, the ability would actually do 18 damage {see CR2.0: Attributes, Stats, and Influences Explained for a more complete explanation).
- Stats are a core game mechanic in Diep.io. Along with customizing the class of a tank, players can also modify their tank's Stats to master their own play style.
- Short for statistics, stats is divided into seven areas. All of them are initially set at twenty-five. During character creation, you can distribute thirty points into any of them that you wish. There are two ways of viewing your stats, at their Base and at their Current level. The Base level represents the number of points you have in that area without any augmentation, whereas Current will show the total amount of points you have in an area after your equipment is taken into account. Strength Stamina Dexterity Agility Intelligence Wisdom Charisma
- Stats is an in-game menu that allows you to view both your skill levels and your quest list.
- Your stats define your character’s basic strengths and weaknesses. Your stats are going to play a major part in what your character does throughout the game, what skills you can learn and how fast can you learn them, how well your character does in certain situations, and what items you'll need to acquire to try to compensate for your character’s shortfalls. In short, they're the core of your character, and the most important part of Character Creation
- Primary stats affect secondary stats.
- Speed:1 Strength:10 Guile:1 Aim:1 Agility:1
- Stats is a book.
- The six stats are:
- These are the stats from Mario Tag.
- In Decayed of Zombies you don't level up your charactor as a whole, you level up your stats independently. There are four different stats, and each has an important affect on your charactor. You can level up your stats by killing monsters and getting experience.
- There are 5 main stats: Attack, Defense, HP, Magic and Agility. All 5 basic stats can be enhanced beyond normal means (leveling up and evolution) and by using Crystals at the Empowerment screen.
- The stats are the eight basic traits of your character, divided into two subgroups with four in each - physical stats and cerebral stats. Stats are the limiting factor in the learning of Skills and grant Derived Statistics. Physical stats comprise of:
* Strength
* Constitution
* Dexterity
* Beauty Cerebral stats comprise of:
* Intelligence
* Willpower
* Perception
* Charisma
- Statistics are available in many games to affect game play. In Onigiri Online, there are five primary stats, followed with eight secondary stats that are affected by the primary ones. There are also elemental affinities and weapon proficiencies which are affected differently than the secondary stats are.
- From most menus in Legend of the Red Dragon, a Player can view their stats. The following information is available on the stats menu:
* Experience
* Level
* Forest Fights
* Gold in Hand
* Weapon
* Armour
* Charm
* Hitpoints
* Player Fights Left
* Gold in Bank
* Attack Strength
* Defensive Strength
* Gems
* Skills
* Current Skill Set File:Stats.png
- Stats benötigt man um sein Equipment bereit für Instanzen zu pimpen (Ab lvl 50 erforderlich). Man findet sie meistens auf Gegenständen wie z.b. Waffen oder Rüstungsteilen. Man kann sie auf Manasteine ziehen um sie auf andere Gegenstände zu packen (maximal 6), das geschieht im Arkanen Umwandler.
- Stats are variables used by the Remnants of Skystone engine to determine different effects while fighting in Remnants of Skystone. Every stat, except Health, equal 10 on level 1 and go up by one every level up. Health starts at 200 and goes up by 10 every level up. Stats can also be increased by using the Spectra Circuit and Etherillium Tubes.
- These are the stats shown for the playable characters throughout the Dead or Alive series. In the Dead or Alive 5 games, Strike, Throw and Hold relate to the character's preference for or reliance on those areas. Power and Speed indicate how much damage and how fast their moves are, respectively. Moves relates to the number of special moves and manoeuvres the character can perform. For example, Ayane ranks high in Moves as she has many unique ways of confusing and misleading her opponents.
- Health measures the ability to withstand knockout.Health automatically begins to recover out of combat.The main role of a Healer is to restore the party's health.Fire Tanks increase Health by 60% after a power is used. Health is the primary stat for Tanks.
- About Stats File:Fame.jpg
* Left Column:
* Point [that are used to distribute to the stats]
* STR [Attack]
* AGI [Attack, Critical, Accuracy, HP Recovery Rate]
* INT [Magic]
* VIT [HP, Defense]
* WIS [AP, AP Recovery Rate]
* LUK [Evasion Rate]
* Going down the right column:
* Damage [Physical Attack]
* Magic Power [Magical Attack]
* Defense [Physical and Magical Defense]
* Accuracy [Hit rate on Physical and Magical Attack]
* Evasion Rate [Avoidance in taking hits]
* Attack Speed [Decreased delay between attacks]
* Critical [Rate of landing critical hits]
* Movement Speed [Move faster]
- Strength - Increase Physical Damage. Recommended mainly for Azure Knights and Bagi Warriors, possibly Vicious Summoners. Aloken main stat. Dex - Increase Range Damage, Increase Block Rate, Increase Guard Rate, Increase Critical Attack Chanche. Recommended mainly for Segita Hunters. Health - Increase Maximum HP, Increase Physical Defense. Recommended for all classes. Spirit - Increase Maximum MP, Increase Magical Attack. Recommended for Magic Vicious Summoners and Segnales, possibly Aloken. Recommended pve stat build: Highest weapon for your level stat + heal
- Statistics are earned by leveling (you are granted 3 attribute points per level), earning titles, and equipment.
- In most RPGs, not necessarily limited to Final Fantasy games, stats, statistics, or attributes are used to represent how strong a character is. Stats are represented by numbers and are used in engagements to determine how much damage a character takes by an opponent, or deals to an opponent. As a character levels up, they get increases in each stat. Different jobs and races gain stats differently. For example, Paladins are slow, while Ninjas and Assassins are fast.
- Character stats affect character behaviour in races or other means of the game.
- Stats (or Potentials) are the parameters that determines a unit/hero's combat power.
- There are 12 different statistics in all. 5 are directly affected by equipment and by the other 5 stats. These 5 stats are listed under the "Battle stats" and are: ATK, DEF, MAT, MDF, and SPD. These stats cannot be changed but directly adding or subtracting points to each field. The stats STR, CON, INT, WIS, and AGI are listed under "Personal stats" and can all be changed by the player when he receives 3 stat points each time he/she levels. These stat point changes cannot be reversed so choose wisely! The last two stats are HP and SP, they are listed under "Status Stats". These 2 stats gradually increase when you level. They can also be increased by adding points to other stats.
- Stats may refer to:
* Robo Stats
* Gun Stats
* Bomb Stats
* Pod Stats
- Energy Character: In mobsters you get a type of character which invests fully in energy which means he can level quickly through doing missions. Downside is that he cannot often fight back against over mobsters. Stamina Character: In mobsters you get a type of character which invest in stamina and possibly attack/defence which means he can quickly level fighting over mobsters. Downside is that you cannot complete missions and gain loot and money that is very useful for fighting.
- Stats control such things as Bonus to Hit (BtH), Health Points (HP), Mana Points (MP) and damage. They can be trained by clicking 'Visit the Stat Trainers' when you meet Twilly. There are 6 stats, and they are:
- Die Charakter-Statistik (kurz Stats), sind die ausschlaggebenden Eigenschaften eine Charakters. Sie geben dem Charakter erst die mögliche Kraft, Ausdauer, Intelligenz und Schnelligkeit, die jede Klasse auf ihre eigene Weise benutzen kann/muss. Hier eine kurze Auflistung der Stats-Punkte:
* STR
* STA
* DEX
* INT
- The stats of a pokemon determines the power and endurance during battles. These involve
* HP
* Attack
* Defense
* Special Attack
* Special Defense
* Speed
- Stone Age 2 uses a simple set of five statistics, four of which may be modified directly. There are few, if any, complications on this system.
- There are 11 stats, two of them being linked to your character's personality and nine are part of his/her physical profile.
- The Character Stats in Fantasy Life are divided in Basic Stats, Combat Stats and Life Stats. Basic Stats are the ones that you can add points to at each level up and that directly affect the Combat and Life Stats. As long as you are level 35 or higher and have completed the main story, you can visit the Tome of Shadows at night to reset your stat points for 30000 Dosh. You can also reset your stats for free in your own home by purchasing the Demonic Mirror decor item. (Requires DLC)
- Like any RPG, RPG Parade has a system of tracking the abilities of each character. Almost every RPG has numbers for several "Stats" that define how good that character is at different abilities. The more each character advances, through adventures and their personal life-path, the more each of their Stats advances. This page explains the Stats governing how actions in RPG Parade simulate a real RPG.
- The Stats of a vehicle class are the attributes which each vehicle class is constrained to within the MotorStorm series. Each stat effects a different attribute of the class' performance and each game title has a different set of stats for each class.
- Each character in WoTMUD has five stats: Strength, Intelligence, Willpower, Dexterity, and Constitution. These stats represent the physical and mental nature of the character and are deemed of great importance to most players. The following abbreviations are used for the stat names: Strength - Str; Intelligence - Int; Willpower - Wil; Dexterity - Dex; Constitution - Con.
- Additionally, if the mouse is hovered over a skill, the current experience in that particular skill is displayed, along with the experience required to reach the next level and the remaining experience for the next level. If a skill is clicked, the interface displays a menu which provides information about the selected skill and shows content that may be unlocked at different skill levels for different skills.
- Stats are valued properties that define players' efficiency and competence to handle threats. Various stats influences various factors, such as HP, defense and evasion determining the player's defensive capabilities. It can be viewed through the interface Character Info (C).
- This is used to determine the odds of a hit or a miss taking place. The way it works is this: If you are attacking a monster, you generate a random number from 0 to your dex (+/- any penalties/bonuses), and the monster does the same. As the attacker, if the random number picked is higher than the monster's random number, it is considered a hit. This same process is repeated for when monsters attack you. If the monster rolls a higher number than you (0 to dex+/-modifiers) then the monster successfully hits.
- Additionally, if the mouse is hovered over a skill, the current experience in that particular skill is displayed, the experience needed for the next level is shown and the target level and progress bar is shown. If the link is clicked, the interface displays a menu which provides the milestones which can be achieved in that skill.
- Note that ALL stats increase Physical Defense. The higher your soul level is, the less damage you take from basic physical attacks - this does NOT help you against non-physical damage however. Weapons and shields have stat requirements to be used effectively. Armor does not, but most stronger armor is very heavy, necessitating high Vit and End scores to use it effectively. Main Attributes Effect the following stats (Courtesy of Troll, formatted by KillxZero)
- The stats may change between classes, usually the HP will be above 175 and the MP and SP minimum is 85. The 6 attributes: :* Strength(STR): Strength decides how much damage your character deals when they are using melee attacks. :* Dexterity(DEX): Dexterity decides how accurate your melee/ranged attacks are and it increase your ability to evade enemies attacks. :* Intelligence(INT): Intelligence decides how much damage your character makes when using spells. :* Wisdom(WIS): Wisdom increases your spells accuracy and also decides how much HP your healing spells restore. :* Reaction Defense(REC): This is your ability to take hits and keep your enemies attention. It decides how much HP you'll have as well as your defence. :* Luck(LUC): This decides how lucky your character is. It affects the c
- (STR) - Strength increases Physical Attack Power, which increases the damage caused by the Warrior and Monk classes. Strength is the main stat of the Warrior and the Monk. (DEX) - Dexterity affects Long Range Attack Power, Elemental Defense, and the basic Attack Power of Rogues and long range attack classes such as Archers. Allocating your points to Dexterity can reduce elemental damage received from enemies. The Archer's and Rouge's main stat. (INT) - Intelligence affects Elemental Attack Power, maximum Mana, and the basic Attack Power of magic-based classes. The Mage and Priest's main stat.
- Stats is a page where you can keep track of your game progress. It can be displayed by clicking the blue tab on the bottom of the game screen, fourth from the left. From the Stats page you can find your Avatar (with gender switching option and customizable accessories like hair and hats), total time blocks, total money earned, total girls met (or activated), jobs unlocked, number of dates taken, number of hobbies unlocked, lover requirements, and number of hearts earned. You can reset at any time during the game.
- The stats tab provides useful information in gauging the overall situation in the game. Player Listed both the individual nations and the entire alliance (if there are multiple nations) PUs Lists the current number of IPCs Production Is the total of the area values held. It does not include national objectives. It does not adjust for AI bonuses (look under the Economy tab for that. Units The total number of units (including factories and AA guns) TUV stands for Total Unit Value. All units are valued at production cost. Non-buildable units are ignored VC is the number of victory cities held
- Dexterity is the main attribute for Thief and Archer Classes. It increases damage caused by bows and short weapons such as daggers.
* Strength (STR) Strength is an important attribute for Warrior and Thief classes alike, It increases melee damage and gives a slight increase to defense.
* Intelligence (INT) Intelligence is the favored stat of the Mage and Cleric Classes. It increases maximum magic damage output, magic defense and maximum MP, which allows the character to cast more spells before having to rest.
* Stamina (STA)
* Charisma (CHR)
- He and Wizard kidnapped Salene to try and get Ram back to get the Technos up and running again. May follows him from the Casino when she saw him so she could talk to he and Wizard. She tells them that she thinks they should kill Salene. Pride overhears this and confronts them, attacking Stats and throwing him into some boxes before being killed by Wizard.
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