The Viper is the most capable MML in Supreme Commander and a vital asset to the Cybran army. The Viper has the highest ROF, effective DPS (the UEF Flapjack has higher DPS but is more prone to overkill), HP, and top speed of all the MMLs. Additionally, because of its high rate of fire, it overcomes one of the MML's common problems: Overkill. Additionally, the missile the Viper fires splits after a single hit (unlike the missile of the TML-4 and Plan B, which split after two strikes by TMDs) when attacked by TMDs allowing it to hit consistently even when these anti-missile units are present, though the three sub-munitions each only do 10 damage for a total of 30 instead of 120. (Aeon and Loyalist TMDs divert the missile, rather than destroy it, neutralizing the split-missile ability.)
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| - Cybran T2 Mobile Missile Launcher
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| - The Viper is the most capable MML in Supreme Commander and a vital asset to the Cybran army. The Viper has the highest ROF, effective DPS (the UEF Flapjack has higher DPS but is more prone to overkill), HP, and top speed of all the MMLs. Additionally, because of its high rate of fire, it overcomes one of the MML's common problems: Overkill. Additionally, the missile the Viper fires splits after a single hit (unlike the missile of the TML-4 and Plan B, which split after two strikes by TMDs) when attacked by TMDs allowing it to hit consistently even when these anti-missile units are present, though the three sub-munitions each only do 10 damage for a total of 30 instead of 120. (Aeon and Loyalist TMDs divert the missile, rather than destroy it, neutralizing the split-missile ability.)
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abstract
| - The Viper is the most capable MML in Supreme Commander and a vital asset to the Cybran army. The Viper has the highest ROF, effective DPS (the UEF Flapjack has higher DPS but is more prone to overkill), HP, and top speed of all the MMLs. Additionally, because of its high rate of fire, it overcomes one of the MML's common problems: Overkill. Additionally, the missile the Viper fires splits after a single hit (unlike the missile of the TML-4 and Plan B, which split after two strikes by TMDs) when attacked by TMDs allowing it to hit consistently even when these anti-missile units are present, though the three sub-munitions each only do 10 damage for a total of 30 instead of 120. (Aeon and Loyalist TMDs divert the missile, rather than destroy it, neutralizing the split-missile ability.)
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