About: Bulbwall   Sponge Permalink

An Entity of Type : dbkwik:resource/iZPS-_nT-j1tY_DLCpXKGQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bulbwalls are mimics that guard passageways. They can only be dealt damage if the bulb portion is hit (the part that is a pinkish-purple). While they give no experience, they are able to deal damage to the character as if it were a group of spikes on the wall. Normally they are used to guard passages that a player has not reached yet, to make them explore another pathway (thus they can only be attacked from one side). Because of this they tend to not respawn once defeated.

AttributesValues
rdf:type
rdfs:label
  • Bulbwall
rdfs:comment
  • Bulbwalls are mimics that guard passageways. They can only be dealt damage if the bulb portion is hit (the part that is a pinkish-purple). While they give no experience, they are able to deal damage to the character as if it were a group of spikes on the wall. Normally they are used to guard passages that a player has not reached yet, to make them explore another pathway (thus they can only be attacked from one side). Because of this they tend to not respawn once defeated.
Attack
  • 8(xsd:integer)
dcterms:subject
dbkwik:remnantsofs...iPageUsesTemplate
Defense
  • 0(xsd:integer)
Drop
  • 6(xsd:integer)
  • Nothing
XP
  • 0(xsd:integer)
Notes
  • Often restricts access to a shortcut which can only be opened from the other side.
Health
  • 50(xsd:integer)
Location
coophits
  • 3(xsd:integer)
abstract
  • Bulbwalls are mimics that guard passageways. They can only be dealt damage if the bulb portion is hit (the part that is a pinkish-purple). While they give no experience, they are able to deal damage to the character as if it were a group of spikes on the wall. Normally they are used to guard passages that a player has not reached yet, to make them explore another pathway (thus they can only be attacked from one side). Because of this they tend to not respawn once defeated.
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