About: Slaying & Defeating   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A target will be slain when its Health Bar is completely depleted, though some may already concede defeat before that. If a Non-Player Character gets away it might regenerate its Health Points and fill up its Health Bar again. Non-Player Characters will not ‘remember’ their sustained damage. Depleting the entire Health Bar is considered slaying, while depleting a part of it and disabling the Non-Player Character through that is considered defeating.

AttributesValues
rdfs:label
  • Slaying & Defeating
rdfs:comment
  • A target will be slain when its Health Bar is completely depleted, though some may already concede defeat before that. If a Non-Player Character gets away it might regenerate its Health Points and fill up its Health Bar again. Non-Player Characters will not ‘remember’ their sustained damage. Depleting the entire Health Bar is considered slaying, while depleting a part of it and disabling the Non-Player Character through that is considered defeating.
dcterms:subject
abstract
  • A target will be slain when its Health Bar is completely depleted, though some may already concede defeat before that. If a Non-Player Character gets away it might regenerate its Health Points and fill up its Health Bar again. Non-Player Characters will not ‘remember’ their sustained damage. Depleting the entire Health Bar is considered slaying, while depleting a part of it and disabling the Non-Player Character through that is considered defeating.
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