Hit Dice: 10d8+30 (75 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 20 (-2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +7/+21 Attack: Claw +11 melee (1d8+6) Full Attack: 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) Space/Reach: 15 ft./10 ft. Special Attacks: Constrict 1d8+6, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +10, Ref +3, Will +3 Abilities: Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2 Skills: Climb +10, [[Hide -4, Spot +4 Feats: - Environment: Warm deserts Challenge Rating:
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| - Hit Dice: 10d8+30 (75 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 20 (-2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +7/+21 Attack: Claw +11 melee (1d8+6) Full Attack: 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) Space/Reach: 15 ft./10 ft. Special Attacks: Constrict 1d8+6, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +10, Ref +3, Will +3 Abilities: Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2 Skills: Climb +10, [[Hide -4, Spot +4 Feats: - Environment: Warm deserts Challenge Rating:
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| - Hit Dice: 10d8+30 (75 hp) Initiative: +0 Speed: 50 ft. (10 squares) Armor Class: 20 (-2 size, +12 natural), touch 8, flat-footed 20 Base Attack/Grapple: +7/+21 Attack: Claw +11 melee (1d8+6) Full Attack: 2 claws +11 melee (1d8+6) and sting +6 melee (2d4+3 plus poison) Space/Reach: 15 ft./10 ft. Special Attacks: Constrict 1d8+6, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +10, Ref +3, Will +3 Abilities: Str 23, Dex 10, Con 16, Int -, Wis 10, Cha 2 Skills: Climb +10, [[Hide -4, Spot +4 Feats: - Environment: Warm deserts Organization: Solitary or colony (2-5) Challenge Rating: Treasure: 1/10 coins; 50% goods; 50% items Advancement: 11-19 HD (Huge) Level Adjustment: -
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