Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: Any time you damage an opponent, that damage is increased by 1.
* +1: As a standard action, you can make a weapon attack that also reduces a creature's movement rate. For every 5 points of damage this attack does, reduce the creature's movement by 5'. This penalty lasts until the damage is healed.
* +6: As a standard action, you may make a weapon attack that also does 2d4 points of Dexterity damage.
* +11: Any weapon attack that you make at this level acts as if the weapon had the Wounding property.
* +16: As a standard action, you may make an attack that dazes your opponent. This effect lasts one round, and has a DC of 10 + half your level + your Intelligence bonus.
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| - Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: Any time you damage an opponent, that damage is increased by 1.
* +1: As a standard action, you can make a weapon attack that also reduces a creature's movement rate. For every 5 points of damage this attack does, reduce the creature's movement by 5'. This penalty lasts until the damage is healed.
* +6: As a standard action, you may make a weapon attack that also does 2d4 points of Dexterity damage.
* +11: Any weapon attack that you make at this level acts as if the weapon had the Wounding property.
* +16: As a standard action, you may make an attack that dazes your opponent. This effect lasts one round, and has a DC of 10 + half your level + your Intelligence bonus.
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| - You cut people so bad they have to ask you about it later.
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| - 172800.0
- Any weapon attack that you make at this level acts as if the weapon had the Wounding property.
- As a standard action, you may make an attack that dazes your opponent. This effect lasts one round, and has a DC of 10 + half your level + your Intelligence bonus.
- Any time you damage an opponent, that damage is increased by 1.
- As a standard action, you can make a weapon attack that also reduces a creature's movement rate. For every 5 points of damage this attack does, reduce the creature's movement by 5'. This penalty lasts until the damage is healed.
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| - Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: Any time you damage an opponent, that damage is increased by 1.
* +1: As a standard action, you can make a weapon attack that also reduces a creature's movement rate. For every 5 points of damage this attack does, reduce the creature's movement by 5'. This penalty lasts until the damage is healed.
* +6: As a standard action, you may make a weapon attack that also does 2d4 points of Dexterity damage.
* +11: Any weapon attack that you make at this level acts as if the weapon had the Wounding property.
* +16: As a standard action, you may make an attack that dazes your opponent. This effect lasts one round, and has a DC of 10 + half your level + your Intelligence bonus. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Races of War → Warriors with Style Back to Main Page → 3.5e Homebrew → Tome Material → Combat Feats
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