When you use this strike, in addition to normal melee damage with your weapon, you deal an extra point of vile damage for every 2 initiator levels you possess. If the target fails a Will save, they become panicked until the end of your next turn.
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rdfs:label |
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rdfs:comment |
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Summary |
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dcterms:subject | |
author name |
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LVL |
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dur |
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dbkwik:dungeons/pr...iPageUsesTemplate | |
Range |
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date created |
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Status |
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Discipline |
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Name |
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Type |
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save |
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DESC |
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Initiation |
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tsea |
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Subj |
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abstract |
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