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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Rival mode is a submode of Multi-Man mode in both versions of Super Smash Bros. for Nintendo 3DS and Wii U. It involves the player competing for KOs against a CPU-controlled copy of their character. The player's final score is equal to their KOs minus the rival's KOs. The round continues until the player is KO'd: if the rival is KO'd, they simply respawn with no penalty aside from being absent for a few seconds. KOing Miis will grant the player a point, but KOing the rival grants the player three points. This is the only Multi-Man mode not available to more than one player.

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  • Rival mode
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  • Rival mode is a submode of Multi-Man mode in both versions of Super Smash Bros. for Nintendo 3DS and Wii U. It involves the player competing for KOs against a CPU-controlled copy of their character. The player's final score is equal to their KOs minus the rival's KOs. The round continues until the player is KO'd: if the rival is KO'd, they simply respawn with no penalty aside from being absent for a few seconds. KOing Miis will grant the player a point, but KOing the rival grants the player three points. This is the only Multi-Man mode not available to more than one player.
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dbkwik:supersmashb...iPageUsesTemplate
abstract
  • Rival mode is a submode of Multi-Man mode in both versions of Super Smash Bros. for Nintendo 3DS and Wii U. It involves the player competing for KOs against a CPU-controlled copy of their character. The player's final score is equal to their KOs minus the rival's KOs. The round continues until the player is KO'd: if the rival is KO'd, they simply respawn with no penalty aside from being absent for a few seconds. KOing Miis will grant the player a point, but KOing the rival grants the player three points. This is the only Multi-Man mode not available to more than one player.
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