About: Loadout   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Loadout is a selection screen accessible on the main screen of Wild Warfare. This is where you can customize each of your classes to your liking. Currently, you have the ability to change your class's Hat, Shoulders, Armor, Backpack, Belt, Pants, Boots, Weapon, Facepaint, Facepaint Color, and Skin. Clicking an item will equip it to your class. You can get these items from Crates, which may randomly drop after you kill a player. To unlock these crates, you'll need keys which you can obtain through leveling up. Also on this screen, you have the ability to see your current level and experience.

AttributesValues
rdfs:label
  • Loadout
rdfs:comment
  • The Loadout is a selection screen accessible on the main screen of Wild Warfare. This is where you can customize each of your classes to your liking. Currently, you have the ability to change your class's Hat, Shoulders, Armor, Backpack, Belt, Pants, Boots, Weapon, Facepaint, Facepaint Color, and Skin. Clicking an item will equip it to your class. You can get these items from Crates, which may randomly drop after you kill a player. To unlock these crates, you'll need keys which you can obtain through leveling up. Also on this screen, you have the ability to see your current level and experience.
  • Customizable Loadouts allow players to gear up their Heroes so they inspire awe in allies and enemies alike. Loadouts let players outfit their Heroes with preferred skins, mounts, sprays, and more — even Announcers can be set on a per-Loadout basis. Each Hero can have up to three Loadouts.
  • An obsessive clean freak, Loadout leaves a trail of polished and gleaming surfaces in his wake, whether they belong to a medical bay or a group of freshly repaired Autobots. Views violence as a barbaric, if necessary means to an end, and loathes the fact that he has become a weapon to perpetuate even further violence. While completely incapable of holding his own in a combat situation, he transforms into a very powerful Ion Assault Cannon that can merge and interface with other transformers to greatly increase their firepower.
  • Loadouts are a feature in Section 8 and Section 8: Prejudice that allow soldiers to customize their powered armor with weapons and gear. Loadouts are a more flexible version of the "classes" mechanic that appears in similar video games.
  • The loadout feature first appears in Splinter Cell: Chaos Theory, giving players up to three choices regarding what type of equipment they start off with at the start of campaign missions. The three options to choose from are: Redding's Recommendation, Stealth and Assault. Redding's Recommendation (from William Redding) are often balanced, containing both non-lethal gadgets and typically an adequate amount of ammunition and other gadgets/equipment for the player to use. The Stealth loadout, as named, provides more non-lethal and stealth-based gadgets such as Sticky Shockers, Ring Airfoil Projectiles, Sticky Cameras and more for the player. The Assault loadout provides an exceptional amount of ammunition, frag grenades, wall mines and other lethal items, although the total amount of type is
sameAs
dcterms:subject
altmode
  • Ionic Blaster
dbkwik:heroesofthe...iPageUsesTemplate
Faction
  • Autobot
Name
  • Loadout
Type
  • OC
Function
  • Field Support
dbkwik:transformer...iPageUsesTemplate
abstract
  • The Loadout is a selection screen accessible on the main screen of Wild Warfare. This is where you can customize each of your classes to your liking. Currently, you have the ability to change your class's Hat, Shoulders, Armor, Backpack, Belt, Pants, Boots, Weapon, Facepaint, Facepaint Color, and Skin. Clicking an item will equip it to your class. You can get these items from Crates, which may randomly drop after you kill a player. To unlock these crates, you'll need keys which you can obtain through leveling up. Also on this screen, you have the ability to see your current level and experience.
  • Customizable Loadouts allow players to gear up their Heroes so they inspire awe in allies and enemies alike. Loadouts let players outfit their Heroes with preferred skins, mounts, sprays, and more — even Announcers can be set on a per-Loadout basis. Each Hero can have up to three Loadouts.
  • An obsessive clean freak, Loadout leaves a trail of polished and gleaming surfaces in his wake, whether they belong to a medical bay or a group of freshly repaired Autobots. Views violence as a barbaric, if necessary means to an end, and loathes the fact that he has become a weapon to perpetuate even further violence. While completely incapable of holding his own in a combat situation, he transforms into a very powerful Ion Assault Cannon that can merge and interface with other transformers to greatly increase their firepower.
  • Loadouts are a feature in Section 8 and Section 8: Prejudice that allow soldiers to customize their powered armor with weapons and gear. Loadouts are a more flexible version of the "classes" mechanic that appears in similar video games.
  • The loadout feature first appears in Splinter Cell: Chaos Theory, giving players up to three choices regarding what type of equipment they start off with at the start of campaign missions. The three options to choose from are: Redding's Recommendation, Stealth and Assault. Redding's Recommendation (from William Redding) are often balanced, containing both non-lethal gadgets and typically an adequate amount of ammunition and other gadgets/equipment for the player to use. The Stealth loadout, as named, provides more non-lethal and stealth-based gadgets such as Sticky Shockers, Ring Airfoil Projectiles, Sticky Cameras and more for the player. The Assault loadout provides an exceptional amount of ammunition, frag grenades, wall mines and other lethal items, although the total amount of type is based on the level itself. In Splinter Cell: Conviction, players are able to customize some form of loadout (although it's named simply 'equipment' for the Deniable Ops mode). The list of options players can adjust range from pistol and alternate weapon to gadgets and even uniform type. Uniforms could be customized to hold more ammunition and gadgets, similar to the weapon upgrade system in the game. In Splinter Cell: Blacklist, the loadout feature works similar to both Splinter Cell: Chaos Theory and Splinter Cell: Conviction, but with much more features for the player to customize. Features range from customizing the Ops Suit and weaponry to even the lights displayed on the uniform. There are three total slots available after upgrading the Paladin (with one slot being the only available one at the start). This works the same for the Spies vs Mercs multiplayer mode, but both sides (Spies and Mercs) have both three preset loadouts and three custom loadouts (with the custom loadout required in-game currency to unlock).
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