About: Mysticknight   Sponge Permalink

An Entity of Type : dbkwik:resource/0bpYeOWihjsuLJtrLznEdw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The Mysticknight is a hybrid class focusing on both physical combat and Invocations. While Evocations can also be used to obtain this class, it only enhances Invocations. How to Obtain: To change to any Mystic+Combat type class a character must first have two significant skill groups, with one of them being Mystic. To meet the Mysticknight requirements at the same time it is easiest to train Weapons and Mystic only, as raising Items runs the risk of changing into Scout or Bard instead. For this is an ideal class because all their race-specific classes are Mystic+Combat, so obtaining this class removes the need to qualify for a class type change to reach them.

AttributesValues
rdf:type
rdfs:label
  • Mysticknight
rdfs:comment
  • The Mysticknight is a hybrid class focusing on both physical combat and Invocations. While Evocations can also be used to obtain this class, it only enhances Invocations. How to Obtain: To change to any Mystic+Combat type class a character must first have two significant skill groups, with one of them being Mystic. To meet the Mysticknight requirements at the same time it is easiest to train Weapons and Mystic only, as raising Items runs the risk of changing into Scout or Bard instead. For this is an ideal class because all their race-specific classes are Mystic+Combat, so obtaining this class removes the need to qualify for a class type change to reach them.
dcterms:subject
how
  • Mystic > Item
  • Significant Mystic: Invocations
  • or Evocations
dbkwik:lastremnant...iPageUsesTemplate
Category
  • Mystic + Combat
Rank
  • 4(xsd:integer)
Style
  • Yes
Effect
  • Duelist
  • One-Handed
  • Invocations
abstract
  • The Mysticknight is a hybrid class focusing on both physical combat and Invocations. While Evocations can also be used to obtain this class, it only enhances Invocations. How to Obtain: To change to any Mystic+Combat type class a character must first have two significant skill groups, with one of them being Mystic. To meet the Mysticknight requirements at the same time it is easiest to train Weapons and Mystic only, as raising Items runs the risk of changing into Scout or Bard instead. For this is an ideal class because all their race-specific classes are Mystic+Combat, so obtaining this class removes the need to qualify for a class type change to reach them. X360: Units can only start in this class. Upgrade Options: This class has a lot of upgrade options. * Paladin: highest Mystic skill is Psionics, STR47+ or INT47+ * Ninja: requires Dual Wield 22 and Katana 19, STR59+ or INT59+ The Sovani classes are also quite easy to reach from here provided Items are kept insignificant: * Cleric: requires Quad Wield 13, STR47+ or INT47+ * Deathknight: requires Dual Power Grip 16, STR53+ or INT53+ * Ataraxian: requires Dual Two-Handed 17, STR53+ or INT53+ * Ninja: requires Quad Wield 22 and Katana 19, STR59+ or INT59+ Pure Mystic classes are also available but will likely require some Mystic skill grinding: * Sage: highest Mystic skill is Hexes and at least 3 Mystic skills trained to level 7+, INT47+ * Thaumaturge: highest Mystic skill is Invocations or Evocations and at least 3 Mystic skills trained to level 7+, INT47+ * Commander: highest Mystic skill is Wards, INT53+ * Warlock: requires all Arcana learned, INT59+ It's also possible to change into Item-related classes simply by getting Items high enough to become significant: * Thief: highest Item skill is Explosives, STR47+ or INT47+ * Alchemist: highest Item skill is Shards, STR53+ or INT53+ * Scout: highest Item skill is Herbs, STR41+ or INT41+ * Hunter: highest Item skill is Lotions, STR47+ or INT47+ * Wanderer: highest Item skill is Traps, STR47+ or INT47+ Focusing on Weapons will also open up the Combat classes: * Guardian: requires Item>Mystic, One-Handed 13 or Power Grip 13 or Two-Handed 13, Herbs 6 or Lotions 6, STR47+ * Gladiator: requires Mystic>Item, Power Grip 16, highest Mystic skill is Wards, STR53+ * Ordainer: requires Item/Mystic balance, all Weapon Types level 19+, STR59+ X360 Options: As units that start in this class don't have the Skills required for changing into another hybrid class, these are the only upgrade options available: * Guardian: requires Item>Mystic, STR47+ * Gladiator: requires Mystic>Item, STR53+ * Alchemist: highest Item skill is Shards, STR53+ or INT53+
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