About: Grudge! Presiding Goddess of the Underworld   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Bring AGB monsters The main hazard is gravity barriers. There are some warps in the third and second boss stages and damage walls from the shields in each boss stage. The damage walls only appear if you spend too much time there. Bring a full NGB team; NW is optional. Focus the Revivers All stages have zombies that revive mobs every turn. Every non-boss stage has a zombie loop; to clear it you must either clear both zombies at once or clear one zombie + three mobs - and hope the remaining zombie doesn't revive his partner.

AttributesValues
rdfs:label
  • Grudge! Presiding Goddess of the Underworld
rdfs:comment
  • Bring AGB monsters The main hazard is gravity barriers. There are some warps in the third and second boss stages and damage walls from the shields in each boss stage. The damage walls only appear if you spend too much time there. Bring a full NGB team; NW is optional. Focus the Revivers All stages have zombies that revive mobs every turn. Every non-boss stage has a zombie loop; to clear it you must either clear both zombies at once or clear one zombie + three mobs - and hope the remaining zombie doesn't revive his partner.
Level
  • 6(xsd:integer)
Minion
  • Fire
Stamina
  • 60(xsd:integer)
Monster
Difficulty
  • Impossible
Speed Clear
  • 30(xsd:integer)
Boss Element
  • Fire
Boss Class
  • Deity
dbkwik:monster-str...iPageUsesTemplate
Title
  • Grudge! Presiding Goddess of the Underworld
Image
  • IzanamiBanner.png
Experience
  • 3700(xsd:integer)
abstract
  • Bring AGB monsters The main hazard is gravity barriers. There are some warps in the third and second boss stages and damage walls from the shields in each boss stage. The damage walls only appear if you spend too much time there. Bring a full NGB team; NW is optional. Focus the Revivers All stages have zombies that revive mobs every turn. Every non-boss stage has a zombie loop; to clear it you must either clear both zombies at once or clear one zombie + three mobs - and hope the remaining zombie doesn't revive his partner.
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