To understand how damage is calculated, please see the Damage and Efficiency articles. In this table, Atk200 shows damage per hit, under the following (very special) conditions:
* against noise with DEF = 0
* Neku's ATK = 200
* Normal difficulty
* no bonuses (e.g., Puck)
* no resistance effect (i.e., Resistance = 100%)
* no Attack Break on Neku
* no special pins (e.g., Resonance, Sacrifice, Black planet set)
* for pins using obstacles, damage is shown for the SUV; most obstacles generate much smaller damage
* for pins dealing additional damage after the main attack (e.g., with flak, post-explosion damage, etc), only initial damage is shown
| Attributes | Values |
|---|
| rdfs:label
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| rdfs:comment
| - To understand how damage is calculated, please see the Damage and Efficiency articles. In this table, Atk200 shows damage per hit, under the following (very special) conditions:
* against noise with DEF = 0
* Neku's ATK = 200
* Normal difficulty
* no bonuses (e.g., Puck)
* no resistance effect (i.e., Resistance = 100%)
* no Attack Break on Neku
* no special pins (e.g., Resonance, Sacrifice, Black planet set)
* for pins using obstacles, damage is shown for the SUV; most obstacles generate much smaller damage
* for pins dealing additional damage after the main attack (e.g., with flak, post-explosion damage, etc), only initial damage is shown
|
| dcterms:subject
| |
| abstract
| - To understand how damage is calculated, please see the Damage and Efficiency articles. In this table, Atk200 shows damage per hit, under the following (very special) conditions:
* against noise with DEF = 0
* Neku's ATK = 200
* Normal difficulty
* no bonuses (e.g., Puck)
* no resistance effect (i.e., Resistance = 100%)
* no Attack Break on Neku
* no special pins (e.g., Resonance, Sacrifice, Black planet set)
* for pins using obstacles, damage is shown for the SUV; most obstacles generate much smaller damage
* for pins dealing additional damage after the main attack (e.g., with flak, post-explosion damage, etc), only initial damage is shown
|