rdfs:comment
| - Some possible rules allowing aircraft to interfere with movement.
* Your aircraft can conduct interdiction. Conduct like strategic bombing. Your aircraft must outnumber enemy aircraft in the area. The enemy may not move in or out next turn.
* As above, but only with fighters
* As above, but only with bombers
* Your aircraft may be assigned to interdict an area. Any enemy AA guns and aircraft fire on you (aircraft use their defense). For each interdicting aircraft, roll a die whenever a unit moves in or out, destroying it on a 1.
* As above, but only with fighters
* As above, but only with bombers
- Air interdiction (AI) is the use of aircraft to attack tactical ground targets that are not in close proximity to friendly ground forces. It differs from close air support because it does not directly support ground operations and is not closely coordinated with ground units. Unlike strategic bombing, air interdiction is not meant as an independent air campaign, as its ultimate purpose is to aid ground operations rather than to defeat the enemy by air power alone.
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abstract
| - Air interdiction (AI) is the use of aircraft to attack tactical ground targets that are not in close proximity to friendly ground forces. It differs from close air support because it does not directly support ground operations and is not closely coordinated with ground units. Unlike strategic bombing, air interdiction is not meant as an independent air campaign, as its ultimate purpose is to aid ground operations rather than to defeat the enemy by air power alone. The purpose of air interdiction is to delay, disrupt, or destroy enemy forces or supplies en route to the battle area before they can engage friendly forces. Even at such degree, a distinction is often made between strategic and tactical interdiction; strategic operations are broad and long-term, while tactical operations are designed to affect events rapidly and in a localized area.
- Some possible rules allowing aircraft to interfere with movement.
* Your aircraft can conduct interdiction. Conduct like strategic bombing. Your aircraft must outnumber enemy aircraft in the area. The enemy may not move in or out next turn.
* As above, but only with fighters
* As above, but only with bombers
* Your aircraft may be assigned to interdict an area. Any enemy AA guns and aircraft fire on you (aircraft use their defense). For each interdicting aircraft, roll a die whenever a unit moves in or out, destroying it on a 1.
* As above, but only with fighters
* As above, but only with bombers
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