About: Regenerate   Sponge Permalink

An Entity of Type : dbkwik:resource/cu891VOubVgqatu3J5AaoQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

Level: 2 MP Cost: 10 Casting Time: 1B Effect: Gives one party member weak gradual HP recovery. Obtained: Numara Atoll - To the northeast in a treasure chest.

AttributesValues
rdf:type
rdfs:label
  • Regenerate
  • Regenerate
rdfs:comment
  • Level: 2 MP Cost: 10 Casting Time: 1B Effect: Gives one party member weak gradual HP recovery. Obtained: Numara Atoll - To the northeast in a treasure chest.
  • Regenerate is a skill that can be used by human characters. Once trained in this skill, it is always in effect. File:Regenerate Pic.png
  • Regenerate es una droga experimental desarrollada por la Corporación Umbrella. Se emplea para tratamientos de belleza; revive células muertas y logra que desaparezcan las arrugas, usando una pequeña cantidad de T-Virus como base. Sólo es mencionado en las novelas de S.D Perry. Categoría:Objetos de salud Categoría:Quimicos Categoría:Curas y Vacunas Categoría:Resident Evil (Novelas) Categoría:Corporación Umbrella
  • Regenerate is a Buff in Xenoblade Chronicles. It causes a character to recover a certain amount of HP every few seconds. The amount of HP restored and the duration of the effect depends on the source.
  • [[Category:]] Regenerate was a conjuration or necromancy spell that could reattach or regrow severed body parts. The reverse of this spell, wither, shriveled a body part to dust.
  • Regenerate (リジェネレイト?) is a status recovery spell that acts as a more potent variation of Resurrection.
  • Regenerate is a skill that heals the user's self.
  • Level: , , Components: V, S, DF Casting Time: 3 full rounds Range: Touch Target: Living creature touched Duration: Instantaneous Saving Throw: Fortitude negates (harmless) Spell Resistance: Yes (harmless)
  • Casting time: 1 minute Range: Touch Components: V, S, M (a prayer wheel and holy water) Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8+15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of it's turns (10 hit points each minute). The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
  • For the duration of the spell, the target creature regenerates 10% of its maximum hit points every round.
  • Regenerate (再生, Saisei) is the twenty-five chapter in the D.Gray-man series written and illustrated by Katsura Hoshino.
  • 7th-level transmutation Casting Time: 1 minute Range: Touch Components: V, S, M (a prayer wheel and holy water) Duration: 1 hour You touch a creature and stimulate its natural healing ability. The target regains 4d8 + 15 hit points. For the duration of the spell, the target regains 1 hit point at the start of each of its turns (10 hit points each minute). The target’s severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. If you have the severed part and hold it to the stump, the spell instantaneously causes the limb to knit to the stump.
  • School: Image:Life.png Pip Cost: 5 Accuracy: 90% Type: Image:Healing.png Description: Gives 52 Image:Healing.png plus 1,101 Image:Healing.png over 3 rounds to target. Received From: My Re-Generation Requirements: Required Character Level: 28 Spells: * None Prerequisite for: Spells: * None Can be purchased with Training Points*: No
  • When Regenerate is active, the player is healed for 2% of his/her health every tick (0.6 second) while depleting adrenaline for 10% per tick. If less than 10% of adrenaline remains, it is drained and reduced health (0.2% per 1% of adrenaline) is restored.
  • Regeneration stacks with itself, even in cases when stacking usually does not occur (same spell or multiple properties on a single item). More accurately, multiple sources of regeneration are simultaneously active, each healing its set amount of hit points when its timer is up (not the sum of all regeneration sources being added at once). However, this distinction from true stacking is rarely significant (unlike the wounding case).
Level
  • 10(xsd:integer)
dcterms:subject
animresize
  • 200(xsd:integer)
level innate
  • 7(xsd:integer)
pipcost
  • 5(xsd:integer)
persist
  • No
quicken
  • Yes
DESCRIP
  • Gives 52
  • over 3 rounds to target.
  • plus 1,101
level druid
  • 6(xsd:integer)
prespellno
  • None
anim
  • Regenerate.gif
maximize
  • No
reqspellno
  • None
still
  • Yes
level cleric
  • 7(xsd:integer)
trainpoint
  • No
hostile
  • No
casttime
  • None
Previous Chapter
silent
  • Yes
Chapter Title
  • Regenerate
spell resistance
  • No
reqlevel
  • 28(xsd:integer)
empower
  • No
Cooldown
  • 0(xsd:integer)
  • 30.0
maxstack
  • 1(xsd:integer)
dimage
  • Healing
adrenaline
  • 0(xsd:integer)
Next Chapter
dbkwik:aselia/prop...iPageUsesTemplate
dbkwik:d-gray-man/...iPageUsesTemplate
dbkwik:dgray-man/p...iPageUsesTemplate
dbkwik:dgrayman/pr...iPageUsesTemplate
Alternative Linked Data Views: ODE     Raw Data in: CXML | CSV | RDF ( N-Triples N3/Turtle JSON XML ) | OData ( Atom JSON ) | Microdata ( JSON HTML) | JSON-LD    About   
This material is Open Knowledge   W3C Semantic Web Technology [RDF Data] Valid XHTML + RDFa
OpenLink Virtuoso version 07.20.3217, on Linux (x86_64-pc-linux-gnu), Standard Edition
Data on this page belongs to its respective rights holders.
Virtuoso Faceted Browser Copyright © 2009-2012 OpenLink Software