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As mentioned above, the upgraded Epoch can move throughout time in the overworld. However, the events in question happened in the Enclosed, Undersea Palace. The bolded word is key. Sure, the Epoch can travel through time and air, but the one time where it is seen breaking through something solid, it can't fly again afterwards. Note that it may be possible to use the original Epoch's function of Zero-Point Time Travel to breach the Mammon Chamber, yet to do so would require: And that all assumes that:

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  • Chrono Trigger/Headscratchers
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  • As mentioned above, the upgraded Epoch can move throughout time in the overworld. However, the events in question happened in the Enclosed, Undersea Palace. The bolded word is key. Sure, the Epoch can travel through time and air, but the one time where it is seen breaking through something solid, it can't fly again afterwards. Note that it may be possible to use the original Epoch's function of Zero-Point Time Travel to breach the Mammon Chamber, yet to do so would require: And that all assumes that:
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  • As mentioned above, the upgraded Epoch can move throughout time in the overworld. However, the events in question happened in the Enclosed, Undersea Palace. The bolded word is key. Sure, the Epoch can travel through time and air, but the one time where it is seen breaking through something solid, it can't fly again afterwards. Note that it may be possible to use the original Epoch's function of Zero-Point Time Travel to breach the Mammon Chamber, yet to do so would require: 1. * Refitting the Epoch for underwater travel. 2. * Actually locating the exact place the battle took place in all 3 dimensions (I'm assuming they have time down pat). 3. * If the battle site is deeper than the current ocean floor, weaponry that could "carve" an Epoch-sized hole to the site. And that all assumes that: 1. * The Mammon Chamber is large enough for the Epoch to begin with. 2. * The area where the Epoch lands isn't already displaced by Lavos. * * So, for everyone up there sprouting about the Conservation of Time Theorem that Gaspar goes on about when you first meet him at the End of Time...why didn't Chrono, Frog, the third party member, and Magus all get blasted THERE instead of to the Age of Magic when the gate opened in Magus's keep? Chrono from 1,000 AD, Frog from 600 AD, the third party member either being from 1,000 AD (Marle/Lucca) or 2,300 AD (Robo), and Magus from 12,000 BC. Very, very differing temporal origins, those. * Because the party took a different gate than Magus did. The party got sent to the 65 million BC gate and Magus to the 12000 BC gate. * I think everyone is woefully overcomplicating this. As was stated briefly above, the Time Egg does more than travel through time. It travels to a very specific point in time, and then freezes time, and THEN, most importantly, immediately slingshots back to where it started. At no point in this journey is time allowed to move. This is important because of the giant Eldritch Abomination in the room that will vaporize you the moment you try to push, pull or otherwise move Crono out of the way if time is not frozen. Whether there is or is not another way to reach that point in time is irrelevant; even if there is, it would be suicide for the party to willingly throw themselves into the blast, and on the offchance they actually managed to succeed without getting caught in it, Lavos has already demonstrated he can TPK them without much effort. What's to stop him from just doing it again? * So, Dalton can shoot giant fireballs, right? Why doesn't he do that when you fight him? * He's too busy being a moron. * Why is Marle using a fire spell on the cover of the DS instruction booklet? * Concept art? * If I remember correctly, it was the same on the original SNES instruction booklet, with Marle being Fire and Lucca being Ice for their Antipode/Sword Slice attack against an unseen in-game enemy. * Some pre-release pictures show Crono having "orbs" of fire, water, light, and shadow rather than having a single affinity. Some people speculate that a character could "charge" a particular set of elements and use that type of magic. It was dropped for some reason. * This is simple. She isn't using a fire spell on Crono's sword. She, Crono and Frog are using the Triple Tech Arc Impulse. That's why Frog is kneeling on the ground; Crono just leapfrogged off of him. The energy on Crono's sword in that move alternates between blue and orange; it just happens to be orange at that instant. Now, why Frog is there for that particular enemy (Heckran), why Crono is in that particular place (Death Peak, judging by the snow), and why Marle has six fingers? I have no clue. * Oh wait, the Dimensional Vortex has an enemy that looks like the Hekran in a new snowy area. So, justified. Though using Arc Impulse on him is a hilariously bad idea (it's an ice technique, and the mosnter is a snowbeast...) * Who says Marle doesn't have six fingers? I don't recall any character ever saying "Hi Nadia, how are you doing? Glad to see you still have five fingers on each hand!" ;) * Where would the gate in 2300 AD have led if Robo didn't join? All other regular gates (non-standard gates include the 1999 gate and the red gate) come in pairs. * The Proto Dome is almost exactly over Medina when time-jumping with the Epoch. While most Gates are near their counterparts, some do drift...But Pillars opposite to each other are [supposedly] linked, meaning Medina's Gate goes to 65,000,000 B.C. and Proto would have to go the Day of Lavos (which would make for a really short, but hilarious game). Gaspar must have isolated that Pillar in bucket for the Player's protection. * Chrono Trigger seems to have adopted a time-travel equation in which time travel is always relative. For instance, if you returned to 1000 AD from 600 AD, on July 6th, and spent a night at the inn, then traveled back to 600 AD, it would be July 7th. Otherwise, your party would be traveling back to the exact same day in 600 AD, every single time. While it makes sense not to have your achievements undone every time, it leads one to believe that every time period exists parallel to each other, and since the gates were created before Crono or the party were even born, the fact that they arrived on certain days, say, to fight Magus's armies, is equated to pure luck. Over-analyzation, much? * Presumably, the gates (except for the "Day of Lavos" one) move through time, just like the player. You don't travel to the 600 AD time period itself, per se, you travel to the gate that happens to exist in 600 AD at the moment, and you end up at whichever specific time the 600 AD gate happens to be sitting in at the moment. * Why can a few kids with no "special" or "unique" physical fighting styles, and limited, newly acquired magical powers, single-handedly fight Ozzie's armies on the bridge, while scores of highly-trained, heavily-armored knights get one-shotted? On that note, it appears that Ozzie has almost broken through the barriers on the bridge and was on the brink of winning. Since 1000 AD has not been effected in any negative way, one has to assume that the humans DID win on that day, whether Crono and company were present or not, despite how badly the knights seemed to have been losing. * Limited or not, those magical powers are just about the only thing that actually hurts the troops Ozzie deploys to the bridge. That's an advantage they have that the knights do not. * I have a theory of my own that seems to make sense (to me at least) when taken into account in certain games. It's my "Normal vs Super" theory: normal humans/creatures/etc. have a very low HP count and attack/magic power, which is obviously evident with creatures at the very start of the game. This would also be true for the soldiers, in a sense. Though they would most likely have a higher-than-normal HP count and whatnot, it would still be only 40 or 50 or so. Crono and gang have the stats that they do through exposure to the elements (super monsters, magic, time travel) that alter them and have them gain more experience in a different way. Or you could just chalk it up to being the Chosen Ones, since that works too. And like the person above said, they have magic, the soldiers don't; my explanation's pretty much for everything else. * Also, the reason Ozzie's near-victory doesn't affect 1000 AD is because the Fiends lost the war anyway historically, so, obviously, the party is not required to do anything to ensure that. Presumably, without the party to get in his way, Magus succeeds in summoning Lavos and gets beaten, just as we saw in the Ocean Palace. Lavos levels Magus' castle (If I recall correctly, it's on a small island), but doesn't bother staying around long enough to do much more than that. * In that case, why does the act of Magus getting gated away from Lavos, instead of merely being killed, result in Medina's Magus statue being replaced by Ozzie's? * That's fairly obvious. Assuming Magus summons Lavos and Lavos lays waste to his Castle, Ozzie dies there too, since he'd probably be nearby if he wasn't busy tending to intruders (you, obviously). When you meet him later in the game at his Fort, he accuses Magus of betraying the Mystics. Maybe he spread the word to all who would listen after the events at Magus' Castle that Magus was using the Mystics all along (technically absolutely true), resulting in Magus getting Zero-Percent Approval Rating by the Mystics in that timeline? * Why is Lucca's reprogramming of Robo never brought up after the fact? The other R-series treat him as a freak and anomaly because of this reprogramming, and Robo goes into angst because of this. I'm just wondering why Lucca never brings this up. * Because she doesn't reprogram him, only fix him. It either was already reprogrammed or it's hard drive was harmed before they met, thus removing Mother Brain's previous reprogramming * But she does reprogram him, or at least fix it so that he won't attack them. To wit: * * That suggests some amount of tinkering to remove any "Kill All Humans" programming. * I kinda figured the Kill All Humans programming put into Robo and the rest of the R-Series was the product of Mother Brain. Atropus goes back to being friendly after her control is removed, so all Lucca really did was restore Robo's original programming. * Why didn't the Chrono Crew bring food from the earlier years to feed the starving people from the future? The jerky the crew got from the chef was able to feed the front lines. * There's a good possibility they thought 'why bother?', since the entire premise of their adventures is to stop that future from existing in the first place, not to try and rebuild an already-destroyed world. They initially sought to find food for the people before they knew what had actually happened to the future. Still, it would've been a nice gesture to bring food, anyway. * It'd be a hollow gesture, at best. These people are starving, alive only because of the Entertron (which will eventually break down). Any food they bring would last a good five seconds and only end up reminding these poor people, some of whom have never actually eaten, that there is nothing left for them. Besides that, food is only the most obvious of their concerns: physically and emotionally, the future village is beyond repair. Crono and Co. know full well that the planet simply cannot sustain human life any longer. The only way to save these people is to preventing Lavos from emerging in the first place. * Why does no one seems to care about the fact that Crono & Co randomly decide they're going to save the world? Yes, this is kinda common in RPGs, but Chrono Trigger takes this to a whole new level. Lucca's teleport malfunction and they have to go save Marle. Ok. Then, when they do it, they are sent to the future instead of the present. It's still okay since this is justified. And then...they discover that the world went kaboom. Now is the part that bugs me. First, it would be destroyed more than 900 years after their deaths, so...not their problem. Second and much more importantly, what makes they think they can do that? They're just 3 random teenagers with no actual battle experience whatsoever, trying to beat a gigantic larva...thing. I'd say that's obviously a bit out of their league (not to mention, it's never explained why or how they know how to fight. We can assume that Marle and Crono had some kind of training with bows / swords, but why would they do that is completely unknown. For Fun?). It wouldn't be so bad if, later, we discovered that they were the Chosen Ones and the reason for that, like we do in Chrono Cross, which would be as random as Trigger if not. But...no, simply no. * With the ability to travel through time, the ability to change the future by affecting the past, and knowledge of horrible, horrible events, Comes Great Responsibility. They know about the Gates and have a way to use them, so Marle's conscience won't allow her to just do nothing, the knowledge would haunt her for the rest of her life if she didn't at least try. And she knows that the future can be changed, it happened to her, after all. * So, what you're saying is that, because it's not their problem, they should just....ignore it? When they know about a serious problem and have some capacity to stop it? That they should just ignore The End of the World as We Know It and let millions of people be slaughtered and allow the destruction of the future and all of humanity because it's only going to happen centuries down the line? No. No. No. Fuck that noise. They can stop it. They know when it's going to happen, they know that they can traverse time to work against it, and they know that if they do nothing, it's going to happen regardless. They may not be able to stop Lavos, but if they do nothing, then Lavos wins anyway. As the quote goes, all evil needs to triumph is for good men to do nothing. They have the chance to work against Lavos and prevent the apocalypse. The only correct, right, and moral thing to do is to stop it. * * I actually sort of agree with the first guy. I mean, I know that in 5 billion years the sun is going to expand to engulf the Earth and destroy all life on it. I'm not doing anything to stop it. The time scale is different, but the principle is the same. * It's funny how much of what you just said can be applied to real life. No wait, not funny... Depressing. * * RE: Er, no, it's not. It's not the same thing at all. You can't stop the sun from expanding to engulf the earth, it's inevitable. You also don't have the ability to travel through time. Even if you did, you still wouldn't have the capacity to do anything about it. It's a non-issue. Stopping Lavos, on the other hand, is entirely possible. * Except, as far as they know Lavos' awakening is inevitable. They're going around time on the off chance that they can stop something in the future (that is to all appearances just as inevitable as the sun's expansion) from happening in an era that is so far removed from them that they have no stake in it. And lastly, if I did have the ability to travel in time to witness the sun's expansion, I still wouldn't care do do anything to stop it, because the ability to travel to 5 billion years in the future doesn't change the fact that it's something that I have no stake in at all because it will happen far after my death. In the same way when you ask someone what they would do with a time machine, they'd usually change something within living memory. Very few people's response would be "Go back in time and give antibiotics out during the black plague." People on a whole only care about events in the near past or soon to come future. Time travel wouldn't change that. So I still agree with the first guy. It is completely unrealistic to expect that the average person would be on board with running around through time to save people in an era far removed from the time they live when they could just go back to their lives and never have any danger about it. That said it would be a pretty crappy game if they just gave up and went home. * On that note, they knew they were severely outclassed by Lavos at the beginning, so they, using their new-found knowledge of time travel, were actually looking for an alternative method of getting rid of Lavos to avoid a direct confrontation. They originally tried stopping Magus from creating it, until they realised that Magus was only summoning Lavos. So, they were eventually forced into a direct confrontation since they had no other options, but by then, they had managed to become powerful enough and gained enough allies for that option to become viable. * The way that Crono and friends avoid the Somebody Else's Problem trope is one of the main reasons that Chrono Trigger is among my favorite games. The party comes off as real heroes because they aren't trying to get revenge on someone for destroying their Doomed Hometown, nor are they even trying to stop The Empire from taking over or anything like that. They find a problem that literally has no effect on them (in Robo's case, destroying Lavos might even be actively harmful to his existence) and they decide that they need to fix it anyway. The message of Chrono Trigger is thus a bit more interesting than most of its contemporaries; rather than being thrust into a heroic role by their circumstances, they choose to do something heroic (and in Crono's case, temporarily die for that cause) just because they have the means (time travel). * Beyond that, Crono's party had to do what they did. Nobody who knew about Lavos lived during his emergence. The only reason they knew about Lavos' power is because they saw a message someone made after the fact. Even if some other random time-traveller hit 2300, they'd have no real way of surviving, let along stopping, the Day of Lavos. With their combination of knowledge, magic, and time-traveling ability, Crono's group was the one force capable of stopping Lavos from destroying the world. * Uh, pardon? No battle experience? So, fighting a horde of man-eating monsters, a spine-showering aberration, a battle-tank that spews fire, shoots LASERS, and was more or less made for assault, in addition to the super machines and monstrously strong freaks in the future doesn't count as "actual battle experience"? Sorry, that just doesn't make sense. * When Lucca's mom was being dragged toward the machine that crippled her because her skirt got caught in the conveyer belt, why didn't she just take her skirt off? It seems to this troper that saving your life takes priority over modesty, but maybe she just really liked that skirt. * Maybe the clothes were resistent enough so they didn't rip easily or the scissors and knifes were out of reach. Anyway, both Lara and Lucca were panicking that moment. * What is she, a trollop?! No sir! Either her little girl is going to become a sudden genius or she's losing her feet. She's not about to expose her legs for her toes. * Maybe it was a dress, so she couldn't take the skirt off. * This Troper wears skirts, and can attest to the fact that some skirts are hard to quickly remove - and outright impossible to remove if something is stretching the material the wrong way (kilts, to name one type of "skirts", are often held together by buckles - you need to pull at the cloth to undo the buckle). And with some types of cloth being impossible to tear by hand, you are in deep trouble if your skirt gets stuck and you don't have a knife or scissors at hand. * In real life, people get their clothing tangled in heavy machinery and are pulled in, with resulting gruesome limb and life destroying injuries, all the time. This is the main reason people working professionally with heavy machinery are not allowed to wear loose clothing near the equipment at any time for any reason. It also tends to happen very quickly, much too fast to react. The 'slow drag' is very much a movie and video game trope, which, in video games, is partly justified in order to give the player a chance to react to and do something about it. * "Good morning Crono" is used in the advertising for the remake, but the new translation doesn't include the line. It's just odd to not include it in the first place ("Knock you all down" was kept in Dawn of Souls!), but when they use it in ads... * A concession? It is only one line, you shouldn't get so worked up anyway. * They relied on one of the few lines people could remember from the original game. * Okay, I get that you can only bring three people at a time through a gate. But why didn't they just use a ferrying system? Something along the lines of: the party travels to designated spot, the person with the gate key returns to the End of Time alone, they pick up two more people, rinse and repeat. That would have surely made their lives easier. * Perhaps the travellers need to be in the presence of the gate key when outside their own time period or the end of time. Perhaps if Ayla, for example, was left in 2300AD while Chrono took the key back to get the others, she would lose her time traveller's immunity, and time would rewrite itself around her disappearance. Just a thought. * That...makes a disturbing amount of sense. Lucca could have had time to make time keys, or at least some form of time-traveller-immunity-dispensing items after Lavos has been defeated, so she could bring Marle's ancestors/decendant to 1000 AD for the party, but was unable to do it on the fly while they were trying to whack Lavos. * It also explains why Marle was erased. She didn't have her pendant or gate key and the universe was trying to rewrite itself based on the changes made, taking her with it. * You know, Crono was forgiven rather easily for his jailbreak and alleged crimes after the trial. Granted, he was fleeing for his life from an unjust execution, but he slaughtered boatloads of guards, destroyed the secret weapon, and walked on the Chancellor's back. You'd think those guards' families would raise a stink about this, but they all seem to have been forgotten easily enough. Crono and Lucca's parents didn't even seem upset by their children's criminal status. * You know that the Chancellor was really a descendant of the Yakra you fought in the beginning of the game looking for revenge for his ancestor, right? Talking to some of the soldiers in the palace after Yakra XIII is defeated reveals that the armored guards the "Chancellor" hired were also monsters in disguise. * Okay, why in the WORLD don't they use the Epoch laser after they down the Blackbird with it? They know what button activates it, and it is powerful enough to CUT THE WING IN HALF EASILY. So they have a weapon that was added to the Epoch, and they NEVER USE IT AGAIN. You're telling me that they chose to FLY STRAIGHT AT LAVOS instead of USING A DEATH-RAY? Also, why not use it on any other enemy they come across? Did it just never occur to them or something? I would be SHOCKED if it wasn't strong enough to at least damage the black omen. * Alright, but implement this in the game how? In-game triple tech? Maybe that's what the omega beam, or whatever Lucca/Magus/Robo's triple tech is called, really is. Cut scene? Doesn't solve the underlying problem; you still end up with "Why didn't they use it here, here, here, and here" if you use it a finite number of times less than the number of times it would take to become boring and overused. MAYBE you could push a button on the world map, have the Epoch fire at the only thing floating at the same height (the Black Omen), and then have a cutscene where the weapon breaks as an Easter egg, but then, is it really worth the effort? No, the only solution here is a minigame. Don't get me wrong, it would be fun to take a break from your RPG and play galaga for a few minutes, the Golden Saucer was my favorite part of FF 7, but I think that's just asking for too much. * Because they would have fought back? Strong as the laser was, I don't see it punching through Lavos, let alone killing it, and once they get their shot, destruction rains from the heavens. As for the Black Omen - what makes you think it didn't have anti-air weaponry? * It might have been a one-shot only thing. The first blast utterly drains the battery and only gives the Epoch enough juice to fly from then on? * The whole BC/AD thing. Perhaps a bit of Translation Convention, but given that the Guardian Line existed for 33 generations in year 1000, I would think that Year Zero would be expressed as The First Year Guardian Reign (GY - Guardian Year). * Gamers are morons? * Do we know what religion, if any, Guardia follows? Possibly, they had their own Jesus Christ. * I Fan Wanked a bit and thought up what they could stand for: Before Crown and Aeon Dynastic. * So, Gaspar is capable of helping the players create an absolutely perfect Stable Time Loop to save Crono (see below). Okay...if he's so knowledgeable about time, then why doesn't he nudge the party into taking steps to make sure they don't cause a major paradox by defeating Lavos before he destroys the world, thereby preventing the heroes from finding out about everything in the first place and apparently creating the Dream/Time Devourerer? * ...Because if they defeat Lavos after it destroys the world, it's kind of a moot point by then? If your goal is to save the cheer- sorry, prevent the world from being destroyed, it seems kind of counter-intuitive to let the world be destroyed before you save it. Also, the only way Crono and crew find out they need to save the world is by finding it in ruins in the first place. None of the Gurus seem to recognise the band of heroes until well after they've romped through time, so there's no getting around the initial paradox. * So, if human beings no longer have magic, how do techs work? I mean, you can make a case for Lucca having built a flamethrower, and the sword techs being special moves, but please, explain the healing. * 1- Explain the enertron, potions (which they were able to manufacture all the way back in 65 million BC), and Guardia's miraculous hp/mp restoring chef. 2- They had magic, it was just dormant. Spekkio drew out latent power, he didn't (and couldn't) simply give it away. 3- The distinction between "tech" and "magic" seems somewhat intentionally blurry in the first place. Maybe techs aren't magic per se, by their definition, but for most practical purposes they are magic by our conception of it, just a lower-level sort of proto-magic. * Okay, so this isn't exactly a gaping plot hole, but it sort of bugs me: Crono, Lucca, and Frog hand Yakra a defeat in the Middle Ages. In the present day, his descendant plots revenge. My question: how exactly does he connect present-day Crono to the one who defeated his ancestor? Nobody knows who Crono, Lucca, or Frog are in the Middle Ages, so there's no family line to watch. If he had a physical description and/or a name to go on, his singling out of Crono as the one who humiliated his ancestor makes sense, if you assume he somehow knew about the time travel -- but why would he? Now, if he had focused his ire on the Guardia line, he might go after Crono just for his association with Nadia, but it really seems that he's gunning for Crono in particular right from the start. Does this strike anyone else as somewhat odd? * Because Sir Crono is the one who defeated the monsters on the bridge during Ozzie's attack, saved the Queen with the aid of Sir Frog, and, together, they defeated the evil Fiendlord. Who the heck else is so famous, and has such awesome, spikey red hair? Otherwise, it's just a case of 'your ancestor kicked my ancestor's ass, so I'm-a revenge on your ass' type dealie. * But the only thing they had done at that point in the timeline was rescue Queen Leene. The characters only encounter repercussions for changes they've already made, not changes they will yet make (CT is admirably consistent about this). The trial was a direct result of Yakra's defeat and the real 600 A.D. chancellor setting up a criminal justice system, which gave present-day Yakra a motive and opportunity for revenge, but not much of an explanation for knowing who to go after in the first place. In fact, the more I think about it, the more I think the only way it makes sense is if he wasn't after Crono specifically the first time around, he was off on some power trip and/or setting up the stage for his later scheme against the king, making the fact that Crono killed his ancestor just an ironic coincidence -- he didn't know Crono from Fritz. He WOULD have figured it out by the time the second trial rolled around, of course. * One possibility - Dalton. If Dalton got sent to the present era a few years before 1000 A.D. he could have told present-day Yakkra about Crono and time travel, as part of his own bigger plans to get revenge on Crono and co. It makes the eventual overthrow of Guardia by a Dalton-lead Porre more believable if Dalton had actually had many years to prepare. * But it runs into the same "suffering repercussions for events they haven't yet played a role in" problem as before. * Short answer: he wasn't trying to exact vengeance on Crono, at least not at first. He was posing as the Chancellor to exact vengeance on the royal family; we seem him carrying this plot forward when the crew returns to the Castle later. No one knew who Crono, Lucca, or Frog were, but the surviving Mystics/Fiends from the Cathedrale would be able to relay their physical description and any other identifying information to the rest of the army. As vengeful as the Yakra line was, they could have made pictures or statues. Yakra XIII, hateful as he was, would have burned these images into his memory. So, cut to Marle's return, Yakra's going about his business as the chancellor, plotting his vengeance against the royal family, when HOLY SHIT, THAT GUY walks right in the door. He doesn't know how, he doesn't know why, but it doesn't matter because it's THAT GUY. He makes up a bullshit accusation to have him jailed, and when he's found innocent, whips up a bullshit excuse to have him briefly imprisoned, then tries to execute him anyway. He wasn't prepared for Crono; he's acting on kneejerk impulse here, and it shows in how poorly crafted the scheme actually is (the most blatant flaw being how he's going to explain to the king why he randomly executed a man who was found innocent). * Simpler explanation: Yakra XIII thinks that the Crono he meets in 1000 AD is the descendant of the Crono of 600 AD. The Yakra monsters pass on their name from father to son, so it's not hard for them to believe that Crono's family would do the same thing. The Yakra monsters also seem to have the same lifespan as humans (given that it's 13 generations for both races) so again, it's not hard for Yakra XIII to wrongly assume that there's a whole ancestral line of Cronos. Also note that if you go to the kitchen in 1000 AD and ask for the "Crono Special", you're told that it's named for a hero from the distant past. So apparently a lot of humans also think that there are two Cronos, and no one outside of Crono's own fellow heroes realize that both Cronos are in fact the same guy who's been travelling through time. * How is it that when Crono and company change something after going through a Gate, things STAY changed on future journeys through that Gate? Gates bring you to a SPECIFIC time. Therefore, when traveling through a Gate, wouldn't everything go back to the way they were the first time they entered the Gate? * Evidently, the Gates and the Epoch run on San Dimas Time. No, it doesn't really make much sense. The Chrono Compendium people put together an article you might prefer to the MST3K Mantra. * The Gates travel forwards in time, just like the player. You travel to wherever the gates happen to be at that particular moment. * So, we activate the Chrono Trigger. We go to freeze time with Lavos ready to kill Crono. Instead of placing the clone Crono, behead Lavos. Problem solved? * Time Egg, actually. We don't know much about it, which is why it's hard to say. Trying to kill Lavos in the Time Freeze would have been a very different act from rescuing Crono. As it was, they used Tricked-Out Time, and the event they changed would have appeared exactly the same once they departed and time "unfroze" -- the Crono that is obliterated before his allies' horrified eyes is simply an identical doll rather than the original article. Had they killed Lavos, time would have unfroze with a very befuddled Schala and the others standing before an inexplicable Lavos corpse. That would affect their actions in the immediate aftermath and far beyond. That may well have been entirely antithetical to the Egg's purpose, even assuming it were possible to kill Lavos in such a fashion at all. * Well, it's not like killing Lavos on his Day wouldn't change the action of their past selves, being them in the future when looking at the recording of years in the past (still the past being their future). By preventing the day of Lavos, they prevented the actions their past selves took witnessing the Day Of Lavos footage. * They could otherwise freely change the past. But we don't know that the regular rules applied to the Time Egg -- we rather have reason to believe they didn't. If it were possible to interact with the environment in the Time Freeze the same way they did everywhere else, why did they have to bother with the doll nonsense at all? Why not just grab Crono and run? But it was vital for them to get the doll, suggesting the "tricking out" part of the equation was absolutely necessary. They used this one-of-a-kind artifact to pull off a very unique feat, so speculating that they could have done something else with it by pointing to what they did elsewhere/when is on very shaky ground. * ....couldn't they behead Lavos and put an stuffed Lavos head in it's place, perhaps? That'd have Tricked-Out Time, I suppose. * Crono was set to be obliterated the moment they left the Time Freeze, and they replaced him with a doll. It was a trick that worked because the witnesses to the scene only had to mistake it for Crono in the one split second before it was destroyed. * Okay, new time travel rule: When invoking the Time Egg, objects can be moved, but not harmed. Problem solved? * You know, if the Chrono crew can transport enough jerky to feed the front lines, why can't they bring food to feed the starving post-apocalyptic world? * Carrying enough food to briefly feed a few dozen knights is far removed from bringing enough food to sustain a post-apocalyptic civilization. Not to mention that they don't need to feed the people in the future; they have the Enertron to sustain them, and are not growing food because growing food sucks. Crono and Co. have more pressing issues than playing food hauler. * There's also the issue of what happens to the timeline with all those tons of food vanishing. * How come Ayla is the only one who can fight on the Blackbird before you get your equipment back? Is everyone incapable of using magic without their weapons? And what about Robo? Did they disassemble him or something? * Robo's "weapon" is his arms, so, yes, they disassembled him. Or, at least, took his arms off. No idea about the magic, though. * Only using magic with weapons could make sense. Considering the earlier entry about tech magic being different (or at least lesser) than Zeal magic, the non-Zealians in the party had such a novice grasp on the concept compared to what the whole kingdom could do that they could only channel their magic through their conventional weaponry. * Taban, Lucca's father, builds increasingly fire-resistant armor and suits for her over the course of the game. According to Chrono Cross, it apparently never occurred to him to do the same for the house. * It might not be easy to build walls of a house out of whatever he used to make those armors. * Heavy stuff. Here's a lighter one for you. How did Kino get the other cavemen back from Tyran Castle without some Pterans to ride? * He didn't. He took the Pterans that Crono and Ayla conveniently left hanging out just outside the door, then returned to pick the crew up off the top of the castle just before Lavos impacted. * Who is it that Gaspar is saying you're supposed to help, fast? That's never touched on again. * Translation error. * This. He's actually telling you to talk to your party members for clues on where to go for the subquests. * I always thought it referred to Queen Zeal (although your party kills her in the Black Omen) or Lucca's mother Lara. * Why did all of the emergency shelters in the far future have food that could spoil? Surely there must be some nonperishable food they could use. * Those were probably the instantly-consumable stuff. * I thought the food storage was basically an expanded food locker (basically a freezer room) that broke down, spoiling the food inside. Since nonperishables don't need special conservation measures, they were probably kept on-hand, so they were the first to be used up. * On a long enough timeline, "non-perishable" food isn't. * So, by 1999 they have 2300 AD Technology, likely after Lucca helped kickstart a technological revolution. Wouldn't they have found Lavos before when they tried to find out what the world was made of? * If the game over is any indication, they do know what Lavos is but what do they do next? * Marle's pendant is Schala's pendant. Crono and Co. had to recharge Old!pendant to get into to the Ocean Palace. Why don't they give Old!pendant to Schala just before she uses the last of Young!pendant's power to teleport them out of there? She could then use Old!pendant's power to teleport herself out, stopping Prophet!timeline's Dream Devourer from existing. Better yet, why not switch pendants when resurrecting Crono? * When do they have the time to do any of this? They have to go though a whole series of hoops to pull off ressurecting Crono, adding Schala to the mix is adding in a wrinkle to the plan, a plan they can't risk changing, since the mastermind behing it is dead. You try asking a dead guy if it's safe to go outside of his plan to further warp the laws of space/time, after he's turned into a Nu, sleeping beyond the normal flow of time. I tried, all I got was 'Zzzz'. * Do people actually believe the whole Dalton-Porre thing? I thought that was a joke by the localization staff who was just making a shout out to the Chrono Compendium. * It's a reference to Chrono Cross. Depressing, I know. Have a Soda on me. * Pour it on my grave. * How the hell could Dalton pull off that stupid Porre plot when he explicitly told the heroes that he was going to do it? They would be expecting it when it happened, or would be able stop him before he ever got the plan off the ground! * Time Bastard bugs me. I see it thrown around a lot as though it were actually canon; in fact, I count eight instances prior of it on this page alone. The problem is, not only is it never suggested in the canon itself, it's actively refuted. Both the scene with the Time Egg and the Red Gate feature two instances of the same person at the same point in time, and in neither case is anyone overridden by the traveler. Magus also spends a significant portion of the Ice Age sharing reality with his past self without any override. Yet the theory persists that if one were to travel to a point in time at which they already existed, they would overwrite themselves. It's a very infectious bit of contradictory fanon. * The problem isn't the theory, it's your understanding of it. No one said the rule is that 2 of the same person can't exist in the same timeframe. It's that if someone time travels they build up immunity to time changes as a time traveller, so when there are two versions of them from the same point in their personal time line existing in all of time, the one with the most time traveller's immunity is the one who continues to exist. The best example is if Crono changes the past in a way that precludes his own eventual time travel, the version of him from the new reality that didn't time travel will cease to exist at the time when the version with Time traveller's immunity originally departed. In both your examples, versions of them from different points in their personal time line interacted with each other, which isn't something time bastard says shouldn't happen. The games don't use the terms, but the events actually presented in the games are in line with it (except, of course, for the queen leene is missing scenario, which was written before the rest of the game was, and was never changed later in production to be more consistent with it.) Even down to the point that in the original timeline, Janus was in the ocean palace during the disaster, which is how Magus ended up in 600 ad. But in the events of the game proper, Janus is kept away from the ocean palace, but disappears at the time he was destined to be swept away anyway, and Magus' memories do not change to reflect the new series of events. * Lucca: Made a teleporter, fixed a robot that was 1300 years more advanced than her, yet can't make prostetics or robotic walking legs for her mom? * Dammit, Jim, she's a roboticist and physicist, not a doctor! Prosthetics or replacements like that would require knowledge of human bone, nerve, and muscle, and how to hook machines up thereto. * True, true, thats why I also mentioned robotic walking legs, it'd have a seat and she can just just control it with levers and such, no connecting nerves or anything like a Mini-Mecha instead of being stuck in that room all day and be able to enjoy the festival. I know the accident is supposed to be character development for Lucca but still...
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