Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: The penalties for using a ranged weapon from an unstable platform (such as a ship or a moving horse) are halved.
* +1: Shot on the Run – you may take a standard action to attack with a ranged weapon in the middle of a move action, taking some of your movement before and some of your movement after your attack. That still counts as your standard and move action for the round.
* +6: You suffer no penalties for firing from unstable ground, a running steed, or any of that.
* +11: You may take a full round action to take a double move and make a single ranged attack from any point during your movement.
* +16: You may take a full round action to run a full four times your speed and make a single rang
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| - Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: The penalties for using a ranged weapon from an unstable platform (such as a ship or a moving horse) are halved.
* +1: Shot on the Run – you may take a standard action to attack with a ranged weapon in the middle of a move action, taking some of your movement before and some of your movement after your attack. That still counts as your standard and move action for the round.
* +6: You suffer no penalties for firing from unstable ground, a running steed, or any of that.
* +11: You may take a full round action to take a double move and make a single ranged attack from any point during your movement.
* +16: You may take a full round action to run a full four times your speed and make a single rang
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| - You can move around and shoot things with surprising effectiveness.
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| - The penalties for using a ranged weapon from an unstable platform are halved.
- Shot on the Run – you may take a standard action to attack with a ranged weapon in the middle of a move action, taking some of your movement before and some of your movement after your attack. That still counts as your standard and move action for the round.
- You may take a full round action to run a full four times your speed and make a single ranged attack from any point during your movement. You retain your Dexterity modifier to AC while running.
- You may take a full round action to take a double move and make a single ranged attack from any point during your movement.
- You suffer no penalties for firing from unstable ground, a running steed, or any of that.
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| - Benefits: This is a combat feat that scales with your Base Attack Bonus.
* +0: The penalties for using a ranged weapon from an unstable platform (such as a ship or a moving horse) are halved.
* +1: Shot on the Run – you may take a standard action to attack with a ranged weapon in the middle of a move action, taking some of your movement before and some of your movement after your attack. That still counts as your standard and move action for the round.
* +6: You suffer no penalties for firing from unstable ground, a running steed, or any of that.
* +11: You may take a full round action to take a double move and make a single ranged attack from any point during your movement.
* +16: You may take a full round action to run a full four times your speed and make a single ranged attack from any point during your movement. You retain your Dexterity modifier to AC while running. Back to Main Page → 3.5e Homebrew → Character Options → Feats Back to Main Page → 3.5e Homebrew → Sourcebooks → Races of War → Warriors with Style Back to Main Page → 3.5e Homebrew → Tome Material → Combat Feats
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