The Shock Therapist is actually a Crookes Tube with circuitry undneath. It is found on the last (14th) sublevel of the Dream Den, and is held by the powerful Titan Dweevil. It must be knocked off by dealing enough damage to the part. It somehow produces a collection of spiky metal objects (nodes) that it then electrifies as a series circuit. When this object malfunctions, it releases the nodes and the nodes activate immediately. This is one of the five treasures that are tied for second in their value.
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| - The Shock Therapist is actually a Crookes Tube with circuitry undneath. It is found on the last (14th) sublevel of the Dream Den, and is held by the powerful Titan Dweevil. It must be knocked off by dealing enough damage to the part. It somehow produces a collection of spiky metal objects (nodes) that it then electrifies as a series circuit. When this object malfunctions, it releases the nodes and the nodes activate immediately. This is one of the five treasures that are tied for second in their value.
- This was an electrical weapon wielded by the Titan Dweevil in Pikmin 2. It was capable of shooting out uncharged nodes all over the area, then suddenly sending an electric shock through each of them, forming an enormous connected electric grid capable of instantly killing all Pikmin that weren't Yellow Pikmin. Even after captains had salvaged the Dream Material from the Giant Breadbug in the Glutton's Kitchen, they could still be stunned for a split second- and longer still if the electric grid happened to be running right through them. After the weapon took lots of damage, it became incredibly powerful and deadly- it simply through the already charged grate all over the arena, often forming chaotic and unpredictable patterns all over the place until it was broken.
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| - The Shock Therapist is actually a Crookes Tube with circuitry undneath. It is found on the last (14th) sublevel of the Dream Den, and is held by the powerful Titan Dweevil. It must be knocked off by dealing enough damage to the part. It somehow produces a collection of spiky metal objects (nodes) that it then electrifies as a series circuit. When this object malfunctions, it releases the nodes and the nodes activate immediately. This is one of the five treasures that are tied for second in their value.
- This was an electrical weapon wielded by the Titan Dweevil in Pikmin 2. It was capable of shooting out uncharged nodes all over the area, then suddenly sending an electric shock through each of them, forming an enormous connected electric grid capable of instantly killing all Pikmin that weren't Yellow Pikmin. Even after captains had salvaged the Dream Material from the Giant Breadbug in the Glutton's Kitchen, they could still be stunned for a split second- and longer still if the electric grid happened to be running right through them. After the weapon took lots of damage, it became incredibly powerful and deadly- it simply through the already charged grate all over the arena, often forming chaotic and unpredictable patterns all over the place until it was broken.
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