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X-Wing is a PC game first launched in 1993, with various expansion packs and collector's editions being released as late as 1997. The history of the game itself goes back to the early 1990s, when Lucas Arts approached game developer Lawrence Holland and his studio, Totally Games!, to develop a series of games for the publisher. The first games were actually World War II flight simulators including Battlehawks 1942 and perhaps Holland's best known non-franchise game, Secret Weapons of the Luftwaffe. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.

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  • X Wing
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  • X-Wing is a PC game first launched in 1993, with various expansion packs and collector's editions being released as late as 1997. The history of the game itself goes back to the early 1990s, when Lucas Arts approached game developer Lawrence Holland and his studio, Totally Games!, to develop a series of games for the publisher. The first games were actually World War II flight simulators including Battlehawks 1942 and perhaps Holland's best known non-franchise game, Secret Weapons of the Luftwaffe. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary.
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  • X-Wing is a PC game first launched in 1993, with various expansion packs and collector's editions being released as late as 1997. The history of the game itself goes back to the early 1990s, when Lucas Arts approached game developer Lawrence Holland and his studio, Totally Games!, to develop a series of games for the publisher. The first games were actually World War II flight simulators including Battlehawks 1942 and perhaps Holland's best known non-franchise game, Secret Weapons of the Luftwaffe. These games became instant classics, and in the meantime Holland was working on a 3D rendering engine specifically for flight sims, something that back in 1992 was revolutionary. This prompted Lucas Arts and Holland to develop a flight (or rather space) sim game using both this engine and the Star Wars license, and X Wing was the result. Initially the game let you fly either an X-Wing space superiority fighter, Y-Wing heavy assault fighter or A-Wing high-speed interceptor. A later expansion pack added the B-Wing, which was a vast improvement over the Y-Wing, as well as extra missions rounding the campaign to 50 total and bringing the game up to just before the Battle of Hoth. The game's missions were much more complex than simply destroying all enemy ships. Besides capital ships needing to be hit in vulnerable areas For Massive Damage, the Empire's ships were often scripted to use flanking maneuvers and feints, to the point that some missions revolved more around solving puzzles than Old School Dogfighting. As a reward, players were able to participate in the attack on the Death Star during the final missions. A year after release, a sequel was released that allowed you to play for the evil Galactic Empire: TIE Fighter. Players would also have a chance to hold multiplayer competitions with X Wing vs. Tie Fighter. The last game in the series, X Wing Alliance, finally allowed players to pilot the legendary Millenium Falcon, and ended with the Battle of Endor from Return of the Jedi. Not to be confused with the more recent Rogue Squadron games, although both are flight sims. The game recieved an Updated Rerelease based on the X-Wing Vs TIE Fighter engine.
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