About: Oramond Factory Raids   Sponge Permalink

An Entity of Type : dbkwik:resource/ZHbPklSaD905QIW0AqM-mg==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

See also: Hunting Places and Loot Help __TOC__ The factory raids consists of three spawns, the east (Minotaurs), the south (Mechanical Creatures) and the west (Wild Life) raids. Players can control which raid which gets activated more often by voting at the Magistrate NPC Marvin (see Rathleton Quest). The raids occur approximately once every hour, causing its respective creatures and boss to spawn. The bosses do not disappear after spawning unless they get killed, even if another raid gets activated. Keep in mind that the raids can happen while there are players inside the spawn killing the boss, which can be very dangerous.

AttributesValues
rdf:type
rdfs:label
  • Oramond Factory Raids
rdfs:comment
  • See also: Hunting Places and Loot Help __TOC__ The factory raids consists of three spawns, the east (Minotaurs), the south (Mechanical Creatures) and the west (Wild Life) raids. Players can control which raid which gets activated more often by voting at the Magistrate NPC Marvin (see Rathleton Quest). The raids occur approximately once every hour, causing its respective creatures and boss to spawn. The bosses do not disappear after spawning unless they get killed, even if another raid gets activated. Keep in mind that the raids can happen while there are players inside the spawn killing the boss, which can be very dangerous.
bestloot
  • Roll of Covering
  • Glooth Glider Crank
  • Glooth Glider Gear Wheel
  • Silver Raid Token
implemented
  • 10(xsd:double)
lvlmages
  • 300(xsd:integer)
vocation
  • Mages
Loot
  • Average
dbkwik:tibia/prope...iPageUsesTemplate
Name
  • Glooth Factory Raids
Exp
  • Very Good
Profit
  • Average
City
  • Rathleton
Location
  • Underground Glooth Factory, here
abstract
  • See also: Hunting Places and Loot Help __TOC__ The factory raids consists of three spawns, the east (Minotaurs), the south (Mechanical Creatures) and the west (Wild Life) raids. Players can control which raid which gets activated more often by voting at the Magistrate NPC Marvin (see Rathleton Quest). The raids occur approximately once every hour, causing its respective creatures and boss to spawn. The bosses do not disappear after spawning unless they get killed, even if another raid gets activated. Keep in mind that the raids can happen while there are players inside the spawn killing the boss, which can be very dangerous.
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