About: Friendship and rivalry   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry. A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views. Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.

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  • Friendship and rivalry
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  • In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry. A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views. Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them.
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abstract
  • In Dragon Age II, Hawke's companions have a single approval meter based on friendship and rivalry. A companion with high friendship considers Hawke a friend while high rivalry indicates the companion respects Hawke but disagrees with Hawke's views. Companions will support Hawke no matter what, but if they're Hawke's rival, there will always be a bit of tension between them. Gifts still influence friendship and rivalry, but the number of gifts in the game has been significantly reduced from Dragon Age: Origins. Companions react differently to gifts depending on their friendship/rivalry score. If the player gives a gift to a companion who approves of the gift, they may express gratitude, while a rival may perceive the gift as an insult and tell them to keep it. Both friendship and rivalry have rewards. Bonuses along the rivalry path are often combat related while those along the friendship path tend to benefit Hawke or the entire party. The objective of the system is for the player to be consistent in their decisions and push every companion towards either friendship or rivalry.
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