It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.
Attributes | Values |
---|
rdf:type
| |
rdfs:label
| |
rdfs:comment
| - It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.
- Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you.
|
Level
| |
dcterms:subject
| |
Cast Time
| |
tcg
| |
gcd
| |
dbkwik:dnd4/proper...iPageUsesTemplate
| |
dbkwik:wowwiki/pro...iPageUsesTemplate
| |
Range
| |
Origin
| |
Name
| |
Type
| |
Keywords
| |
Specialization
| |
Class
| |
Description
| - Blasts the target for X Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
|
Cost
| |
School
| |
Target
| |
Action
| |
trigger
| - an enemy adjacent to and marked by the user damages an ally of the user with an attack that doesn't include the user as a target
|
Usage
| |
Effect
| - "The target takes force and psychic damage equal to the damage that its attack dealt to your ally."
|
abstract
| - It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.
- Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you. At Higher Levels: When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above second.
|