About: Mind Spike   Sponge Permalink

An Entity of Type : dbkwik:resource/aM2CE-XYO9Y__3BxNe5pfQ==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.

AttributesValues
rdf:type
rdfs:label
  • Mind Spike
  • Mind spike
rdfs:comment
  • It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.
  • Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you.
Level
  • 44(xsd:integer)
dcterms:subject
Cast Time
  • 1.5
tcg
  • MindSpikeTCG.jpg
gcd
  • 1.5
dbkwik:dnd4/proper...iPageUsesTemplate
dbkwik:wowwiki/pro...iPageUsesTemplate
Range
  • 40.0
  • melee 1
Origin
  • battlemind attack
Name
  • Mind Spike
  • mind spike
Type
  • Offensive
Keywords
Specialization
  • Shadow
Class
Description
  • Blasts the target for X Shadowfrost damage, but extinguishes your Shadow damage-over-time effects from the target in the process.
Cost
  • 0(xsd:double)
School
Target
  • the triggering enemy
Action
  • immediate reaction
trigger
  • an enemy adjacent to and marked by the user damages an ally of the user with an attack that doesn't include the user as a target
Usage
  • at-will
Effect
  • "The target takes force and psychic damage equal to the damage that its attack dealt to your ally."
abstract
  • It also provides the priest with a shadow spell even if that school is currently locked; school lockouts no longer affect multi-school spells.
  • Casting Time: 1 action Range: 60 feet Components: S Duration: Concentration, up to 1 hour. You reach into the mind of one creature you can see within range. The target must make a Wisdom saving throw, taking 3d8 psychic damage on a failed save, or half as much damage on a successful one. On a failed save, you also always know the target's location until the spell ends, but only while the two of you are on the same plane of existence. While you have this knowledge, the target can't become hidden from you, and if it's invisible, it gains no benefits from this condition against you. At Higher Levels: When you cast this spell using a spell slot of 3rd or higher, the damage increases by 1d8 for each slot level above second.
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