Summaries
* Black Furies
* Black Spiral Dancers
* Bone Gnawers
* Bunyip
* Children of Gaia
* Croatan
* Fianna
* Get of Fenris
* Glass Walkers
* Red Talons
* Shadow Lords
* Silent Striders
* Silver Fangs
* Stargazer
* Skindancer
* Uktena
* Wendigo
* White Howler
* Tribal Alliances Full articles
* Glass Walkers
* Silver Fangs
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| - Summaries
* Black Furies
* Black Spiral Dancers
* Bone Gnawers
* Bunyip
* Children of Gaia
* Croatan
* Fianna
* Get of Fenris
* Glass Walkers
* Red Talons
* Shadow Lords
* Silent Striders
* Silver Fangs
* Stargazer
* Skindancer
* Uktena
* Wendigo
* White Howler
* Tribal Alliances Full articles
* Glass Walkers
* Silver Fangs
- In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality. Image:WerewolfClaws.png
- The main idea of Werewolf is that the Garou (werewolves) were created to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer, and Weaver, the force of stasis. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many Tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality.
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abstract
| - In the game Werewolf: The Apocalypse, the Garou (werewolves) were made to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality. Image:WerewolfClaws.png From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so deep that they choose to serve the Wyrm instead.
- Summaries
* Black Furies
* Black Spiral Dancers
* Bone Gnawers
* Bunyip
* Children of Gaia
* Croatan
* Fianna
* Get of Fenris
* Glass Walkers
* Red Talons
* Shadow Lords
* Silent Striders
* Silver Fangs
* Stargazer
* Skindancer
* Uktena
* Wendigo
* White Howler
* Tribal Alliances Full articles
* Glass Walkers
* Silver Fangs
- The main idea of Werewolf is that the Garou (werewolves) were created to defend the earth from the cosmic forces that threaten to tear it apart. The Garou fight against the Wyrm, the destroyer, and Weaver, the force of stasis. It is a struggle against nearly insurmountable odds, especially considering the rivalry between many Tribes. These rivalries make it almost impossible for the werewolves to present a unified front against a cosmic force that pervades reality. From this morass of hatred and mutual betrayal, there is little hope that the Garou can emerge triumphant against a foe so well armed as the Wyrm. The Wyrm promises money, power, sex, and whatever else the heart desires to its followers while the Garou receive no reward for their striving. It drives them deeper and deeper into despair, or into betrayal so that they choose to serve the Wyrm instead.
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