rdfs:comment
| - The Tales series began with Tales of Phantasia in 1995, and continues to see releases in the present. Many of the games have also seen adaptations released in the form of anime, manga and radio plays. The games are heavily narrative-driven, with character interaction being a heavy focus in cutscenes. They tend to feature themes of justice and faith, and often center around conflict vs. coexistence between different races.
- The Tales series is most notable for its Linear Motion Battle System (LMBS), which each Mothership Title has had some variation of. It is an action-packed battle system, in which the player can only run back and forth on a single line, as the "Linear" suggests, to attack the enemies, in a similar fashion to 2D fighting games. However, not all games limit the player to a single line; in Tales of Rebirth, the character can switch between three lines, and Tales of the Abyss introduced Free Run, or the ability to run anywhere on the battlefield. Various kinds of attacks can be performed by using direction and button combinations, and skills are assigned similarly, though they consume TP, or technical points, in most games. There are also options to guard and even command allies. Most noted amo
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abstract
| - The Tales series began with Tales of Phantasia in 1995, and continues to see releases in the present. Many of the games have also seen adaptations released in the form of anime, manga and radio plays. The games are heavily narrative-driven, with character interaction being a heavy focus in cutscenes. They tend to feature themes of justice and faith, and often center around conflict vs. coexistence between different races.
- The Tales series is most notable for its Linear Motion Battle System (LMBS), which each Mothership Title has had some variation of. It is an action-packed battle system, in which the player can only run back and forth on a single line, as the "Linear" suggests, to attack the enemies, in a similar fashion to 2D fighting games. However, not all games limit the player to a single line; in Tales of Rebirth, the character can switch between three lines, and Tales of the Abyss introduced Free Run, or the ability to run anywhere on the battlefield. Various kinds of attacks can be performed by using direction and button combinations, and skills are assigned similarly, though they consume TP, or technical points, in most games. There are also options to guard and even command allies. Most noted among the abilities a character has are their mystic artes. They are powerful attacks unleashed under special conditions, such as being in Over Limit. The gauge for Over Limit varies between games. Sometimes, these attacks have extra effects, such as reviving. There are three settings in many Tales games for a player to control a character: Manual, Semi-Auto, and Automatic. Manual allows the player to completely control a character. For instance, if the attack button is pressed, the player will have to go up to an enemy to hit. Semi-Auto, however, automatically moves the character to the enemy when a skill or attack is used. Using these two settings, many of the more recent games, excluding Tales of Legendia, have allowed four players to fight at once in the place of the computer-controlled characters. The final setting, Automatic, allows the computer to control characters. However, these Automatic characters have additional settings, such as the distance from the enemy, how much TP they should use, and much more. A staple feature that is present in most Tales games is the victory scene that plays after battles, most of which have a comedic touch as opposed to other Japanese role-playing games, where the victory scenes are more serious. This is somewhat "remedied" with newer installments, beginning with Tales of Xillia, where after event battles, characters will perform a serious victory scene.
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