About: Childhood Memory Demolition Team   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

You know that big tree you used to play in as a kid? Well, you're twelve now, so you're old enough for the Childhood Memory Demolition Team to arrive and tear it down to build a new suburb/highway/bypass/parking lot/skyscraper. This Demolition is often planned when a character is about to leave their childhood. The Memory is usually a house, an orphanage, sometimes even a small apartment building. If it's a big tree, expect a bonus Green Aesop. Whatever it is, it has great emotional value to the protagonist and friends. Not to be confused with the apostles of Rule 34. Examples

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  • Childhood Memory Demolition Team
rdfs:comment
  • You know that big tree you used to play in as a kid? Well, you're twelve now, so you're old enough for the Childhood Memory Demolition Team to arrive and tear it down to build a new suburb/highway/bypass/parking lot/skyscraper. This Demolition is often planned when a character is about to leave their childhood. The Memory is usually a house, an orphanage, sometimes even a small apartment building. If it's a big tree, expect a bonus Green Aesop. Whatever it is, it has great emotional value to the protagonist and friends. Not to be confused with the apostles of Rule 34. Examples
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dbkwik:all-the-tro...iPageUsesTemplate
dbkwik:allthetrope...iPageUsesTemplate
abstract
  • You know that big tree you used to play in as a kid? Well, you're twelve now, so you're old enough for the Childhood Memory Demolition Team to arrive and tear it down to build a new suburb/highway/bypass/parking lot/skyscraper. This Demolition is often planned when a character is about to leave their childhood. The Memory is usually a house, an orphanage, sometimes even a small apartment building. If it's a big tree, expect a bonus Green Aesop. Whatever it is, it has great emotional value to the protagonist and friends. Expect the young protagonist to have flashbacks and then try to protest the demolition team with mixed results. Temporary hold-offs like chaining yourself to the tree and deception will at first appear not to work. Eventually, the Childhood Memory Demolition Team will give up due to The Power of Friendship -- or they will succeed, giving the protagonist the Aesop that nothing lasts forever and you should sometimes let go of things. See also You Can't Go Home Again, It's All Junk, Death by Newbery Medal and End of an Age. Not to be confused with the apostles of Rule 34. Compare Saving the Orphanage where it's more than someone's childhood memories being destroyed. Compare with Crushed Childhood Memories when something you remember as childish innocent fun turns out to have a dark side. Examples
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