Ghost Rider whips his chain, firing a spread of projectiles that reach over 3/4 across the screen. This fan-shaped attack controls a massive amount of space, stopping all frontal advances from the ground and normal jump height. Judgment Strike pushes the opposing character back a fair amount, even when guarded. A guarded Judgment Strike is only punishable by fast attacks if guarded at close range and safe if guarded at a distance. Judgment Strike's main weakness is its slow startup, making it easily interrupted by attacks if performed at close range. To mitigate this, use it at mid to long range.
Attributes | Values |
---|
rdfs:label
| |
rdfs:comment
| - Ghost Rider whips his chain, firing a spread of projectiles that reach over 3/4 across the screen. This fan-shaped attack controls a massive amount of space, stopping all frontal advances from the ground and normal jump height. Judgment Strike pushes the opposing character back a fair amount, even when guarded. A guarded Judgment Strike is only punishable by fast attacks if guarded at close range and safe if guarded at a distance. Judgment Strike's main weakness is its slow startup, making it easily interrupted by attacks if performed at close range. To mitigate this, use it at mid to long range.
|
dcterms:subject
| |
abstract
| - Ghost Rider whips his chain, firing a spread of projectiles that reach over 3/4 across the screen. This fan-shaped attack controls a massive amount of space, stopping all frontal advances from the ground and normal jump height. Judgment Strike pushes the opposing character back a fair amount, even when guarded. A guarded Judgment Strike is only punishable by fast attacks if guarded at close range and safe if guarded at a distance. Judgment Strike's main weakness is its slow startup, making it easily interrupted by attacks if performed at close range. To mitigate this, use it at mid to long range.
|