Finishing moves are special moves that are done when the player does an attack that kills the enemy. Each spell/weapon type has an unique finishing animation. Players can turn off these if they don't like it by going to options and clicking turn off finishing moves. Currently finishing moves can only be performed on other players or humanoid NPCs.
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| - Finishing Moves
- Finishing moves
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| - Finishing moves are special moves that are done when the player does an attack that kills the enemy. Each spell/weapon type has an unique finishing animation. Players can turn off these if they don't like it by going to options and clicking turn off finishing moves. Currently finishing moves can only be performed on other players or humanoid NPCs.
- Finishing Moves are moves in professional wrestling that wrestlers use as their main target to defeat their opponents. Not every match ends with the attacking wrestler nailing their finishing move. Below there is a list of professional wrestling move that are used and associated with Excel Wrestling Action's wrestlers. We giving a warning....do not repeat any of these moves... they could and most result in serious injury and even worse death.
- Finishing Moves are attacks that add a powerful extra affect while discharging the amount of "charges" currently accumulated through a Charge-up Skill. Assassins and Druids have Charge-up Skills, but only the Assassin also has Finishing Moves which can significantly enhance the effect. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects.
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| - Finishing moves are special moves that are done when the player does an attack that kills the enemy. Each spell/weapon type has an unique finishing animation. Players can turn off these if they don't like it by going to options and clicking turn off finishing moves. Currently finishing moves can only be performed on other players or humanoid NPCs.
- Finishing Moves are moves in professional wrestling that wrestlers use as their main target to defeat their opponents. Not every match ends with the attacking wrestler nailing their finishing move. Below there is a list of professional wrestling move that are used and associated with Excel Wrestling Action's wrestlers. We giving a warning....do not repeat any of these moves... they could and most result in serious injury and even worse death.
- Finishing Moves are attacks that add a powerful extra affect while discharging the amount of "charges" currently accumulated through a Charge-up Skill. Assassins and Druids have Charge-up Skills, but only the Assassin also has Finishing Moves which can significantly enhance the effect. A Finishing Move doesn't just trigger the release of the accumulated charges-it also adds a powerful effect of its own. Furthermore, by building up a succession of different Charge-up Skills, Assassins can generate a potent combination of effects. You gain all the benefits listed in the Finishing Move plus any bonus you may have from Charge-up Skills. These bonuses are dependent on the amount of charges you have, and from what skill each of those charges came from. You can mix and match charges, for example: You attack a target twice with a level 13 Tiger Strike gaining two charges, using a Finishing Move now will give you +680% Damage. If you instead attack an enemy with a level 11 Cobra Strike gaining 1 more charge for the maximum of three, then attack with a Finishing Move you will now gain +680% damage and 90% life stealing. Note that Bonus Damage % is additive. If you use the above example and a level 5 Dragon Claw for a Finishing Move you will gain +750% (70% + 680%) Damage.
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