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An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

A Guard Impact is a defensive move available to every character (custom included). It is executed by quickly tapping the guard button and forward/backward on the joystick when an opponent's attack connects. Pushing forward on the joystick will result in a "counter", while pulling back will execute a "parry". Both have the same general effect: the opponent's attack is deflected and he suffers a significant loss in Soul Gauge, while the defender sustains no damage. A successful Guard Impact is indicated by a sharp clashing metal sound as well as a dazzling flash of colored light. During a counter, the light is green, and opponent stumbles backwards a bit while the defender automatically advances upon him/her (allowing for the quick execution of an attack). In this stumbling state, the oppone

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rdfs:label
  • Guard Impact
rdfs:comment
  • A Guard Impact is a defensive move available to every character (custom included). It is executed by quickly tapping the guard button and forward/backward on the joystick when an opponent's attack connects. Pushing forward on the joystick will result in a "counter", while pulling back will execute a "parry". Both have the same general effect: the opponent's attack is deflected and he suffers a significant loss in Soul Gauge, while the defender sustains no damage. A successful Guard Impact is indicated by a sharp clashing metal sound as well as a dazzling flash of colored light. During a counter, the light is green, and opponent stumbles backwards a bit while the defender automatically advances upon him/her (allowing for the quick execution of an attack). In this stumbling state, the oppone
dcterms:subject
abstract
  • A Guard Impact is a defensive move available to every character (custom included). It is executed by quickly tapping the guard button and forward/backward on the joystick when an opponent's attack connects. Pushing forward on the joystick will result in a "counter", while pulling back will execute a "parry". Both have the same general effect: the opponent's attack is deflected and he suffers a significant loss in Soul Gauge, while the defender sustains no damage. A successful Guard Impact is indicated by a sharp clashing metal sound as well as a dazzling flash of colored light. During a counter, the light is green, and opponent stumbles backwards a bit while the defender automatically advances upon him/her (allowing for the quick execution of an attack). In this stumbling state, the opponent cannot attack or move, only perform another Guard Impact against the oncoming attack. During a parry, the opponent is thrown to the ground on the side of the player with blue flash of light. In general, counters are used when the player seeks an opening to attack, and parries are used when the player wants to retreat from the opponent. While Low moves still hit when a regular Guard Impact is performed, there are also Low variations of both of the above (executed by aiming the joystick down and to the right or down and to the left) for countering or parrying those moves.
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