They spawn at the entrances to the corridors around the main chamber of the Elder Halls. Upon being harvested, it will transform into an enriched elder spring from which enriched elder memories and elder energy may be gathered. It is advised to have one normal elder memory available when clicking on this wisp, so the enriched spring can absorb it and prolong the duration of the spring. They despawn two minutes later if no one has started harvesting them. Hopping worlds can gain an extra enriched wisp but at :22, :42 and :02.
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| - They spawn at the entrances to the corridors around the main chamber of the Elder Halls. Upon being harvested, it will transform into an enriched elder spring from which enriched elder memories and elder energy may be gathered. It is advised to have one normal elder memory available when clicking on this wisp, so the enriched spring can absorb it and prolong the duration of the spring. They despawn two minutes later if no one has started harvesting them. Hopping worlds can gain an extra enriched wisp but at :22, :42 and :02.
- They spawn at the entrances to the corridors around the main chamber of the Elder Halls. Upon being harvested, it will transform into an enriched elder spring from which enriched elder memories and elder energy may be gathered. It is advised to have one normal elder memory available when clicking on this wisp, so the enriched spring can absorb it and prolong the duration of the spring.
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| Examine
| - An enriched spring of elder energy, giving greater reward for harvesting.
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| enriched
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| abstract
| - They spawn at the entrances to the corridors around the main chamber of the Elder Halls. Upon being harvested, it will transform into an enriched elder spring from which enriched elder memories and elder energy may be gathered. It is advised to have one normal elder memory available when clicking on this wisp, so the enriched spring can absorb it and prolong the duration of the spring. They despawn two minutes later if no one has started harvesting them. Hopping worlds can gain an extra enriched wisp but at :22, :42 and :02.
- They spawn at the entrances to the corridors around the main chamber of the Elder Halls. Upon being harvested, it will transform into an enriched elder spring from which enriched elder memories and elder energy may be gathered. It is advised to have one normal elder memory available when clicking on this wisp, so the enriched spring can absorb it and prolong the duration of the spring.
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