Losing the Malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned. There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed.
Attributes | Values |
---|---|
rdf:type | |
rdfs:label |
|
rdfs:comment |
|
Level |
|
Strength |
|
Version |
|
dcterms:subject | |
skillXP |
|
mat2price |
|
specialchance |
|
mat1price |
|
noteable |
|
store |
|
low |
|
Examine |
|
mat1qty |
|
Tradeable |
|
stacksinbank |
|
Shadow |
|
mainDamage |
|
Equipable |
|
degrades |
|
geValue |
|
exchange |
|
destroy |
|
disassembly |
|
Quest |
|
offDamage |
|
kept |
|
dbkwik:darkscape/p...iPageUsesTemplate | |
dbkwik:rune-scape/...iPageUsesTemplate |
|
dbkwik:runescape/p...iPageUsesTemplate |
|
Prayer |
|
Category |
|
Special |
|
Stackable |
|
Blood |
|
Tier |
|
Slot |
|
MAT |
|
Magic |
|
Name |
|
Type |
|
Value |
|
Caption |
|
alchValue |
|
storeValue |
|
Members |
|
Weight |
|
Update |
|
Skill |
|
Armour |
|
Class |
|
Image | |
Life |
|
ID |
|
high |
|
Release |
|
Damage |
|
Ranged |
|
Requirements |
|
third age |
|
barrows |
|