Losing the Malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned. There was a bug/change causing 1 energy to be returned, regardless of percentage, when killed in the Wilderness. This was fixed.
| Attributes | Values |
|---|---|
| rdf:type | |
| rdfs:label |
|
| rdfs:comment |
|
| Level |
|
| Strength |
|
| Version |
|
| dcterms:subject | |
| skillXP |
|
| mat2price |
|
| specialchance |
|
| mat1price |
|
| noteable |
|
| store |
|
| low |
|
| Examine |
|
| mat1qty |
|
| Tradeable |
|
| stacksinbank |
|
| Shadow |
|
| mainDamage |
|
| Equipable |
|
| degrades |
|
| geValue |
|
| exchange |
|
| destroy |
|
| disassembly |
|
| Quest |
|
| offDamage |
|
| kept |
|
| dbkwik:darkscape/p...iPageUsesTemplate | |
| dbkwik:rune-scape/...iPageUsesTemplate |
|
| dbkwik:runescape/p...iPageUsesTemplate |
|
| Prayer |
|
| Category |
|
| Special |
|
| Stackable |
|
| Blood |
|
| Tier |
|
| Slot |
|
| MAT |
|
| Magic |
|
| Name |
|
| Type |
|
| Value |
|
| Caption |
|
| alchValue |
|
| storeValue |
|
| Members |
|
| Weight |
|
| Update |
|
| Skill |
|
| Armour |
|
| Class |
|
| Image | |
| Life |
|
| ID |
|
| high |
|
| Release |
|
| Damage |
|
| Ranged |
|
| Requirements |
|
| third age |
|
| barrows |
|