About: Emblems   Sponge Permalink

An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Emblems
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  • The very first emblem was that of Phoenix from Air Combat. The emblems of Mobius Squadron, Razgriz Squadron, Galm Team, Gryphus Squadron, and Antares Squadron are other notable examples.
  • Emblems are what you need to collect in order to purchase any of the Re-fit Vessels, you can choose from three diffrent vessels, one from each class, the Re-fit Defiant gives you the ability to cloak "out of combat", the Re-fit Galaxy gives you the ability to seperate the saucer section from the rest of the ship "can be used indefinitely as long as you do not engage full impulse", the Re-fit Intepid gives you a special Voyager episode ability, the ability to deploy an Alblative Armor just like the last episode of Voyager, this last 20 seconds and gives you a +900 damage resistance. In order to purchase one of these vessels you will need to save up 500 emblems.
  • Emblems (File:Stonecutter Emblem.png) were a limited time currency from the Stonecutters 2014 Event. Players earned these by tapping on the Order or by completing Number 1's Tasks. The Stonecutter Event marked the return of the original prize system.
  • Emblems enable the player to create their own symbol to represent them online. If they are the best player in the game, their emblem will appear around the map. Some emblem pieces are unlocked via treasure sets such as emblem shirts and hats, or by using the right codes. However, most require in-game payment.
  • The Emblems are relics left by the Old Race to each of the royal families of Roak. Likewise, four Emblems exist: One for the Muah Kingdom, one for the Astral Kingdom, one for the Van Kingdom and one for the Silvalant Kingdom. The King of Van is the first king that the party contacts, and thus, his emblem is the one they use to establish contact with all the others. The emblems are finally used as keys for the deepest chamber of the Purgatorium Inner Sanctum, where the Eye of Truth is obtained.
  • |-|Zen= |-|Jett= |-|Cygnus Knights= |-|Aran= |-|Evan= |-|Mercedes= |-|Phantom= |-|Shade= |-|Luminous= |-|Resistance= |-|Demon= |-|Xenon= |-|Hayato= |-|Kanna= |-|Kaiser= |-|Angelic Buster= |-|Zero= |-|Beast Tamer= |-|Kinesis= |-|Other=
  • Emblem is a symbol that can be displayed over character's head. It does not take any character equipment slots and does not improve any character abilities. Various emblems and trophies can be acquired through completing quests with varying difficulty. Acquired emblems can be then equipped either in My Room or in Emblem Menu, trophies can be used on Farm. Emblem Menu is accessible from Waiting Room or from User Info window. modol modol modol modol za
  • There are currently 8 different emblems in Mobile Legends, each one is favoring a certain playstyle. There are the Physical Emblem, the Magic Emblem, the Tank Emblem, the Jungle Emblem, the Physical Assasin Emblem, the Magic Assasin Emblem, the Fighter Emblem and finally The Roamer Emblem. Each emblem can be level up using Battle Points and special points for each emblem (EC Magic Emblem Points). The Physical and Magic Assasin Emblems are Unlocked when you reach level 12 on your account and they are on sale for 200 Mystic dust or 200 diamonds. The Fighter and the Roamer are available for purchase in level 20 of your account.
  • Emblems are incredibly powerful demonic seals. Often times awarded from higher up demon nobility for obtaining a certain rank amongst the legions of evil, Demons whom have emblems, from whatever source, are certainly a force to be reckoned with. Emblems increase a Demon's ability scores, grant them an armor bonus, damage reduction, and spell resistance all in one package. They cannot be purchased by normal means and are rarely crafted as they require the dead body of a demon lord or higher to be created. Emblems are similar to Artifacts due to their great strength and few emblems that ARE artifacts are powerful enough that the emblem it's self could kill someone. Emblems are usually worn on the chest where an amulet would be though there are some that can be placed in other locations. Only
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  • 9(xsd:double)
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  • Prize System
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  • Event
Row 2 title
  • Type
walkable
  • no
objectclass
  • Wall Hangings
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  • Limited Time?
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Status
  • event
Name
  • Emblems
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imagewidth
  • 100(xsd:integer)
Notes
  • Two white emblems with red borders.
Location
  • On the side of Thaian buildings when the Kingsday Mini World Change is active.
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  • __NOEDITSECTION__ __NOWYSIWYG__
  • There are currently 8 different emblems in Mobile Legends, each one is favoring a certain playstyle. There are the Physical Emblem, the Magic Emblem, the Tank Emblem, the Jungle Emblem, the Physical Assasin Emblem, the Magic Assasin Emblem, the Fighter Emblem and finally The Roamer Emblem. Each emblem can be level up using Battle Points and special points for each emblem (EC Magic Emblem Points). The Physical and Magic Assasin Emblems are Unlocked when you reach level 12 on your account and they are on sale for 200 Mystic dust or 200 diamonds. The Fighter and the Roamer are available for purchase in level 20 of your account. * The Physical Emblem 1. * Psysical Attack: ,Armor: , Critical Strike Chance: , HP: , Attack Speed: 2. * Psysical Attack:+ > 0 ,Armor:+ , Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points:6, Magic Dust Points:4 Battle Points:10. 3. * Psysical Attack: > ,Armor:+ , Critical Strike Chance: +%, HP: , Attack Speed:+% Level up cost: Psysical Emblem Points, Magic Dust Points: ,Battle Points:. 4. * Psysical Attack:+ > ,Armor:+ , Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points,Magic Dust Points: , Battle Points:. * Psysical Attack:+ > ,Armor:+ , Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points,Magic Dust Points: , Battle Points:. 5. * Psysical Attack:+ > ,Armor:+, Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points,Magic Dust Points: , Battle Points:. 6. * Psysical Attack:+> ,Armor:+ , Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points,Magic Dust Points: , Battle Points:. * Psysical Attack:+ > ,Armor:+, Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points,Magic Dust Points: , Battle Points:. 7. * Psysical Attack:+ > ,Armor:+ , Critical Strike Chance: +%, HP:+ , Attack Speed:+% Level up cost: Psysical Emblem Points: ,Magic Dust Points: , Battle Points: 8. * Psysical Attack:+0 > 0 ,Armor:+0 , Critical Strike Chance: +0,00%, HP:+0 , Attack Speed:+0% Level up cost: 0 Psysical Emblem Points: Magic Dust Points: , 0 Battle Points. 9. * Psysical Attack:+10,15 > 10,64 ,Armor:+2,98 , Critical Strike Chance: +0,00%, HP:+46,67 , Attack Speed:+1,64% Level up cost: 110 Psysical Emblem Points,Magic Dust Points:0, 80 Battle Points. * The Magic Emblem * The Tank Emblem * The Jungle Emblem * The Physical Assasin Emblem * The Magic Assasin Emblem * The Fighter Emblem * The Roamer Emblem
  • The very first emblem was that of Phoenix from Air Combat. The emblems of Mobius Squadron, Razgriz Squadron, Galm Team, Gryphus Squadron, and Antares Squadron are other notable examples.
  • Emblems are what you need to collect in order to purchase any of the Re-fit Vessels, you can choose from three diffrent vessels, one from each class, the Re-fit Defiant gives you the ability to cloak "out of combat", the Re-fit Galaxy gives you the ability to seperate the saucer section from the rest of the ship "can be used indefinitely as long as you do not engage full impulse", the Re-fit Intepid gives you a special Voyager episode ability, the ability to deploy an Alblative Armor just like the last episode of Voyager, this last 20 seconds and gives you a +900 damage resistance. In order to purchase one of these vessels you will need to save up 500 emblems.
  • Emblems (File:Stonecutter Emblem.png) were a limited time currency from the Stonecutters 2014 Event. Players earned these by tapping on the Order or by completing Number 1's Tasks. The Stonecutter Event marked the return of the original prize system.
  • Emblem is a symbol that can be displayed over character's head. It does not take any character equipment slots and does not improve any character abilities. Various emblems and trophies can be acquired through completing quests with varying difficulty. Acquired emblems can be then equipped either in My Room or in Emblem Menu, trophies can be used on Farm. In order to complete an emblem quest, it is necessary to first start the quest through Emblem Menu and after that to perform required task. With exception to tasks that can be completed only once (missions), completing the task without having the quest active has no effect. It is possible to have up to five emblem quests active at a time. If needed, it is also possible to inactivate active quest without effect on the progress (i.e. already completed tasks stay completed). Emblem Menu is accessible from Waiting Room or from User Info window. modol modol modol modol za
  • Emblems enable the player to create their own symbol to represent them online. If they are the best player in the game, their emblem will appear around the map. Some emblem pieces are unlocked via treasure sets such as emblem shirts and hats, or by using the right codes. However, most require in-game payment.
  • The Emblems are relics left by the Old Race to each of the royal families of Roak. Likewise, four Emblems exist: One for the Muah Kingdom, one for the Astral Kingdom, one for the Van Kingdom and one for the Silvalant Kingdom. The King of Van is the first king that the party contacts, and thus, his emblem is the one they use to establish contact with all the others. The emblems are finally used as keys for the deepest chamber of the Purgatorium Inner Sanctum, where the Eye of Truth is obtained.
  • Emblems are incredibly powerful demonic seals. Often times awarded from higher up demon nobility for obtaining a certain rank amongst the legions of evil, Demons whom have emblems, from whatever source, are certainly a force to be reckoned with. Emblems increase a Demon's ability scores, grant them an armor bonus, damage reduction, and spell resistance all in one package. They cannot be purchased by normal means and are rarely crafted as they require the dead body of a demon lord or higher to be created. Emblems are similar to Artifacts due to their great strength and few emblems that ARE artifacts are powerful enough that the emblem it's self could kill someone. Emblems are usually worn on the chest where an amulet would be though there are some that can be placed in other locations. Only one Emblem can be equipped at any given time. Carry out atrocities with total authority. This is the most easily obtained and most common demonic emblem there is. The Imperial seal is often given to young princes or Nether Royalty as well as demon generals for their great deeds of war and power. This grants a +2 enhancement bonus to all ability scores as well as a +1 bonus to all forms of armor class. Pray for your enemy's blood to boil. A dark rosary is a powerful tool usually given to high demon priests or Vampire Lords. It works as a Holy symbol for worship but is considered to be evil and awesome. This grants a +2 enhancement bonus to all ability scores as well as a +1 bonus to all forms of armor class. You also gain Damage Reduction 2/- and Spell Resistance: 12. In addition, if you are a divine spell caster, your caster level increases by 2, this surpasses normal level caps (Example level 14 fireball dealing 12d6 instead of 10d6). Forged in hellish fires of fiery hell. This kind of ring is often used in Overlord weddings or given to powerful leaders as a sign of their triumph. This grants a +4 enhancement bonus to all ability scores as well as a +2 bonus to all forms of armor class. You also gain Damage Reduction 4/- and Spell Resistance 14. The wearer of this ring gains Fire immunity. This emblem goes on the ring slot. Often sent around to various places by demon lords or Overlords to call a meeting of powerful beasts, the Feather Token can be used as a writing utensil just as well as it can be an emblem. This grants a +2 enhancement bonus to all ability scores as well as a +1 bonus to all forms of armor class. You also gain Damage Reduction 4/- and Spell Resistance: 16. In addition you never take damage from falling long distances. Helpful in applying Sophia's make-up. This grants a +6 enhancement bonus to all ability scores as well as a +3 bonus to all forms of armor class. You also gain Damage Reduction 5/- and Spell Resistance: 18. Finally, you gain 10 temporary hit points while this emblem is equipped. Once per day you can cast spell turning on yourself as a standard action. It lasts for 200 minutes and can repel 10 spells. You're just paying for the name, really, the Pravda Pendant is a wonderful little trinket that only the richest demons possess. This grants a +6 enhancement bonus to all ability scores as well as a +3 bonus to all forms of armor class. You also gain Damage Reduction 6/- and Spell Resistance: 20. Finally, you gain 10 temporary hit points while this emblem is equipped. While equipped with this pendant you gain the effects of the dodge feat, if you already possess the feat you gain an additional +1 armor class from the dodge feat. Kiss the ring and show your allegiance. These rings are worn by Overlords or Seraphs and grant great power to leaders. Royal Rings grant Leadership as a bonus feat or grant a +6 bonus to your leadership score that can raise your number of followers beyond the normal limit but not your Cohorts' level. This grants a +8 enhancement bonus to all ability scores as well as a +4 bonus to all forms of armor class. You also gain Damage Reduction 7/- and Spell Resistance: 22. Finally, you gain 20 temporary hit points while this emblem is equipped. Prepare this before you die. The Testament is a great emblem given to only the most worthy of demons after great acts of violence or power. This grants a +8 enhancement bonus to all ability scores as well as a +4 bonus to all forms of armor class. You also gain Damage Reduction 8/- and Spell Resistance: 24. Finally, you gain 20 temporary hit points while this emblem is equipped. In addition, 3 times per day the demon can reroll any saving throw taking the higher number of the two. Caster Level: 16th Construction Requirements: Craft wondrous Item, Fox's Cunning, Eagle's Splendor, Owl's Wisdom, Bull's Strength, Bear's Endurance, Cat's Grace, The body of a dead demon lord, Plane Shift, 164,000 hl Price: 328,000 hl The Hundred Demon Mirror is a powerful item, the original carved and crafted by the Great Witch Uruka, however it is believed that due to it's existence in one world which was broken through and used as a basis for an infinite number of realities, an infinite number of them now exists. This grants a +8 enhancement bonus to all ability scores as well as a +6 bonus to all forms of armor class. You also gain Damage Reduction 8/-. Finally, you gain 20 temporary hit points while this emblem is equipped. 3 times per day, you can use the spell plane shift. If you possess plane shift as a spell or a technique, you can use it as a part of any move action or acrobatics check 3 times per day by performing the technique or casting the spell. Grant your foes an exodus from life. The Exodus is a legendary emblem that few Overlords have ever possessed. it is believed to have been a symbol worn by God when he created Fear the Great. This grants a +10 enhancement bonus to all ability scores as well as a +5 bonus to all forms of armor class. You also gain Damage Reduction 9/- and Spell Resistance: 26. Finally, you gain 30 temporary hit points while this emblem is equipped. In addition, you gain a dreadful smite ability. Once per day you can make a single attack on a creature with a +20 bonus. When this attack hits it deals normal damage as well as 1d6 damage per level. This additional damage is unaffected by damage reduction. Provides Authority beyond reproach. Utilized by Overlords whom consider themselves absolute rulers over a series of netherworld, the Arcadia is an emblem of great power and rank. This grants a +10 enhancement bonus to all ability scores as well as a +5 bonus to all forms of armor class. You also gain Damage Reduction 10/- and Spell Resistance: 28. Finally, you gain 30 temporary hit points while this emblem is equipped. 3 Times per day you can cause a major curse on any creature you can see within 300 feet. The save DC is 10+1/2 level+ Con modifier. Know your geometry as well as mystic gems, The Trapezohedron is a mighty gem that was cut to such precise measurements, that it has trapped the very essence of perfection within it's self. This grants a +16 enhancement bonus to all ability scores as well as a +7 bonus to all forms of armor class. You also gain Damage Reduction 15/- and Spell Resistance: 35. Finally, you gain 60 temporary hit points while this emblem is equipped. In addition once per day you can calculate perfectly the outcome of a single event and can choose to take a natural 20 on that check. Though it is considered an artifact, there are hundreds of them in the universe and as such they are really just very powerful magic items.
  • |-|Zen= |-|Jett= |-|Cygnus Knights= |-|Aran= |-|Evan= |-|Mercedes= |-|Phantom= |-|Shade= |-|Luminous= |-|Resistance= |-|Demon= |-|Xenon= |-|Hayato= |-|Kanna= |-|Kaiser= |-|Angelic Buster= |-|Zero= |-|Beast Tamer= |-|Kinesis= |-|Other=
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