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An Entity of Type : dbkwik:resource/xoykDFxJFBgF02W_HRnEzw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

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  • Carrier
  • Carrier
  • Carrier
  • Carrier
  • Carrier
  • Carrier
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  • Carrier — карта в сетевой игре Call of Duty: Black Ops II.
  • The Carrier is a pale, muscular, moderately decayed that one player will be chosen to play as (though in Hardcore mode it is possible to have multiple). Carriers have 50 more HP (giving it a total of 250), along with stronger attacks (35, ten points higher than a standard zombie's 25) and speed than his followers. His attacks also have a default 10% chance to infect the target, giving the infected victim a short period of time left before succumbing and becoming a zombie. The Carrier is also capable of roaring, which gives him an orange-yellow aura which can be seen by all zombies present on the map, revealing his position to them and allowing them to spawn at the point closest to him.
  • Carrier is the fifth level in GoldenEye 007 for Wii and GoldenEye 007: Reloaded.
  • Carrier ist eine Multiplayermap aus Call of Duty: Black Ops II, die auf einem chinesischen Flugzeugträger spielt. thumb|CarrierSie ist an manchen Stellen sehr eng und fördert den Nahkampf. Das SEAL Team Six kämpft gegen die SDC, die Map ist außerdem in jedem Spielmodus verfügbar. thumb|left|Carrier minimap
  • Carrier est une carte multijoueur de Call of Duty: Black Ops II. Elle se déroule sur un porte-avions chinois.
  • A carrier was a type of starship — whether Federation, allied or threat force — on which were embarked several types of auxiliary craft, including (but not limited to) attack fighters and shuttlecraft. Most Hydran starships were technically called carriers but they actually built a small number of dedicated carriers. (Star Fleet Battles)
  • A Carrier (캐리어, Kaelieo) is a special inventory that is a combination of a Pocket, a Lighthouse, and a Pipe. Only 10 carriers have been made. Basically, this inventory device allows Fishermen to partly assume the role of other positions. Of the 10 carriers made, only 3 have A-Rank and the other 7 are all of B-Rank. It's not a practical object, but attractive to possess. Adori Zahard uses one.
  • File:Q2.png In Ground Zero, the Carrier is the first of two bosses introduced in the game. The Carrier is found in the Research Hangar at the end of Unit 3, guarding the Experimental Strogg Fighter.
  • Carrier is a banker.
  • "Carrier" (C(キャリアー) Kyariā) is an anime-only archetype of Machine-Type monsters used by Aporia and his embodiments in the Yu-Gi-Oh! 5D's anime. They are support cards for the "∞" and consist of the lower halves of said monsters. It is solely supported by "Meklord Astro Mekanikle".
  • Carriers are a strain of Chimera which serve a non-combatant role in which they journey to the battlefield to collect infected humans who have succumbed to a Crawler attack. In appearance they are similar to a very large floating jellyfish and have numerous eyes.
  • Carriers are entities from Devil Summoner: Soul Hackers
  • See Aircraft Carrier.
  • The carrier is
  • The carrier is a protoss heavy air unit.
  • The Carrier (or Aircraft Carrier) is a naval unit available late in several Civilization games.
  • The Carrier Slag is a low-level slag found in Atelier Ayesha: The Alchemist of Dusk and Atelier Escha & Logy: Alchemists of the Dusk Sky. These type of slags appear to be the "Workers" due to reports of them carrying things around the ruins, though it's still a mystery as to what they do with them. In Atelier Ayesha, Ayesha first encounter these slags at the Glass Factory.
  • 空母 はUNSCとコヴナント海軍における戦闘艦の1種だ。空母と識別するに当たる正式な定義としては"離着陸に使用できる飛行甲板を有し、戦闘用航空機を多数輸送する"というものだ。 戦闘中の空母の役目としては、セラフ又はロングソード戦闘機を射出する。又、艦隊の防衛の為に自衛装備を使うがそれさえも使用できないのならば戦闘機を使って艦の防衛を行う。 惑星の占領の際、大々的に活躍する。 空母はその巨大な輸送能力を活かし、戦闘艦よりも多くの戦闘部隊を搭載でき、更に多くの戦闘部隊をすばやく展開するための輸送機を数多く収容できる。 UNSCとコヴナント軍では全く異なる艦を有していた。コヴナント軍は軽空母クラスの空母やアサルト艦、超空母といわれる大きな艦艇を数多く保有している。それらはUNSCのどの戦闘艦よりも数倍の大きさを誇る。
  • A carrier was a type of vessel that could support and launch smaller craft. Earth operated seagoing aircraft carriers in the 20th and 21st centuries. (Star Trek IV: The Voyage Home; ENT: "Storm Front") Starships referred to as carriers include the Kazon Predator-class and the Bajoran Antares-class. (TNG: "Ensign Ro" ; VOY: "Basics, Part I") The Akira-class starship was designed by Alex Jaeger to function as a carrier, with a large shuttlebay extending all the way through the saucer section. [1](X)
  • Carriers are a type of creature found within the Swarm. They are capable of firing several Cankers from their chest, which home in on the nearest target. Carriers are heavily armored, and are vulnerable whenever they open their chest to release their projectiles.
  • Carrier is a utility Sentinel with the ability to convert ammunition and increase ammo capacity, and equipped with its unique Sweeper shotgun featuring high stopping power. Unlike most other sentinels, Carrier has an extra polarity slot.
  • The Carrier is a rare breed of flying, armored Strogg that launches smaller Flyers to support it. It is also equipped with machine guns, a rail gun, and a rear-mounted grenade launcher.
  • "Hey no baby, I don't use rubbers, its better bareback." Kenny Stark
  • These things are the most common enemy faced in the game, lucky thing they don't infect people if they are alive more than 5 minutes. They make up for this by their speed and large numbers. They are usually spewed out by a bug boomer. The best method of action is to use a saw class machine gun to take them out.
  • Carriers, also called Carrier Capital Ships, have the most strike craft squadrons available out of any Capital Ship. Although they lack the firepower and durability of the Battleship, the damage output of their combined squadrons dwarfs any other capital ship, and their ability to deploy those squadrons from anywhere in the gravity well makes them the hardest to kill since they don't need to stay in combat. Catching a Carrier in a Plasma Storm, however, will nullify its strike craft advantage. Carriers are the most powerful capital ships for their overall damage output thanks to their squads, and they are a highly favorable choice as first capital ship.
  • Carrier or Dakelh (Dakeł|ᑕᗸᒡ) named after the Dakelh people of British Columbia in Canada is a North Athabaskan language. It has it's own unique alphabet called Carrier syllabary invented by Adrien-Gabriel Morice in 1880s.
  • Carriers are one possible evolutionary finality of a Praetorian and the second most expensive of the three, the others being the Queen and the Ravager.
  • TIP: Guard Carriers with a handful of fast-moving ships and a battleship, as losing a fully-equipped Carrier is VERY painful and expensive. Back to Units manual page ca:Portaavions da:Hangarskib de:Flugzeugträger
  • A carrier is a classification for military vessel whose primary purpose is the transportation of smaller vehicles, such as fighters or mecha.
  • A Carrier is a person who are unable to manifest the wild card virus themselves, but they can pass the genetic trait to their descendants. This is different from latents, who have the potential to manifest the wild card virus.
  • A Carrier is a capital ship employing fighters as its primary defense. Carriers can be purpose-built or variants of other large ships, such as destroyers. A large carrier often serves as the flagship of Federation and Auroran task forces. Purpose-built carriers are the largest military ships of any fleet, out-massed only by the large merchant freighters - this large mass is due to the extensive support structures required to house the fighters. Besides these fighters, carriers are typically lightly armed, usually with only a single short-range weapon and a single long-range weapon. Given this, and their large size, carriers are typically the weakest aspect of any fleet, offset only by the fact that they can carry large numbers of fighters safely into battle. Carriers are particularly weak
  • A carrier is a unit which can refuel, repair, and move air units independent of the aircraft itself. These units have three purposes. The first is a mobile air base or station. With the ability to move, carriers can strike at any point on the map, and do so repeatably, free from any one base. This purpose is primarily for Guerrilla Tactics, the classic Hit and Run. The second is flexibility. Carriers often come equipped with defenses, which are invaluable in a battle situation. The Atlantis and Czar are both experimental carriers, and are heavily armed, which helps massively when defending fragile aircraft. The third and final reason is a shield. Anti-Air units generally cannot hit Land or Sea units, and if they can, they cannot do nearly as much damage to it. This shield is useful for cir
  • A Carrier is a naval unit that carries five Fighters and two Bombers. This is the maximum that it can carry. Carriers also have four extra SRBMs to rearm empty bombers as they return from a Nuclear Missile strike. In the default gametype, each player receives twelve carriers that can be placed in the player's respective territory's seas. In the Variable gametype, different amount of Carriers and other units can be purchased with in-game credits. A player does not have to pay real-world currency for these credits, as a set number is given each Variable gamemode match, and will not deplete between matches (meaning that a set number is given for each match, and that number does not change). If carrier is attacked and in Fighter Launch mode, it will automatically launch a fighter at its attack
  • A Carrier is a general starship classification, with warships of different sub-classifications within the UNSC and Covenant fleets. Such a vessel is formally defined as "a large warship carrying fighters equipped with flight decks for takeoffs and landings". There are likely to be multiple classes of carrier within this general designation.
  • Rare, certain people such as Alice and Andy Harris possess a genetic abnormality which acts as a natural immunity to the effects of the Rage Virus. Because of this immunity to the Rage Virus' symptoms, if and when one of these Carrier people is exposed to Infection and gets infected, while their blood and saliva will still carry the Virus and be able to transmit it to others, the Carrier his/herself will not exhibit any of the psychological or physiological symptoms of Rage seen in its non-immune hosts, except that the sclera of the Carrier's left eye will partially turn red and bloodshot. (28 Weeks Later)
  • The Carrier is a Protoss heavy air unit. Carriers are large, heavily armored and shielded warships that form the core of the Protoss fleet, serving as command centers for fleet commanders. Although Carriers lack weapon batteries or other armaments of any kind, their ability to unleash swarms of computer controlled Interceptors makes them devastating in ship to ship battle. In addition, the carrier's hangars can house Scout fighters and even Arbiters. At least some Carriers can fire energy beams from their front sections; enough beams inflict purification on a planet. Special abilities:
  • Carriers are a legendary combat involving one of the Hidden Fleet's Motherships and three X-36 escorts. Unlike a regular combat, the Carrier has multiple weakpoints which must be destroyed before the core can be targeted and destroyed. Damage taken by the Carrier carries over between battles. Upon destruction of the core, the Carrier will shrink as it drops into the the ocean below... although this effect is only really visible if you leave one of its escorts alive.
  • A carrier is an individual who has a disease organism living within or on their body, is able to pass on this disease to other persons (i.e. is contagious) but suffers no symptoms of the disease even after a lengthy period of time. Carriers can be very dangerous individuals. Human beings are usually intelligent enough to avoid anyone who shows obvious symptoms of a life threatening disease. As a result, most diseases are often passed on during a disease's incubation period - when it is too weak to cause symptoms, but remains contagious.
  • The carrier's main offensive capabilities revolve around the deployment of super-heavy combat drones known as fighters. Carriers also fill a support role with bonuses to remote repairing. Carriers are able to operate the fighters remotely, and assign them to other commanders, allowing them to fill a role away from the immediate frontline. Like the Dreadnoughts' siege mode, Carriers can enter a "Triage" mode that greatly increases its logistics capabilities and defenses but reduces any offensive ability they have. Carriers are also capable of carrying a limited volume of other ships in their ship maintenance hangar for gang/fleet members to utilise, as well as possessing a small corporate hangar for storage. While motherships are technically carriers, the vast difference in cost between the
sameAs
Level
  • 12(xsd:integer)
Season
  • 8(xsd:integer)
Era
  • Post-Lambent Pandemic
Length
  • 1100.0
Attack
  • None
  • *50 *12 per shot *40 per Grenade *50 per Rocket *50 Homing Spawn *Spawn
dcterms:subject
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