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An Entity of Type : dbkwik:resource/I3FatKZaCApRRrmOPDkjVw==, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

The manor is the Atlantean equivalent of a house, which the civilization does not have. The manor is the main building to increase the population limit. It increases the limit by 20. The manor has an average amount of hitpoints (about 1000-2000). However, the manor is relatively expensive to build, and there can only be a maximum of five manors at a time.

AttributesValues
rdf:type
rdfs:label
  • Manor
  • Manor
  • Manor
rdfs:comment
  • The manor is the Atlantean equivalent of a house, which the civilization does not have. The manor is the main building to increase the population limit. It increases the limit by 20. The manor has an average amount of hitpoints (about 1000-2000). However, the manor is relatively expensive to build, and there can only be a maximum of five manors at a time.
  • A manor is a type of housing.
  • The Manor was a building in FarmVille.
  • A Manor is a country house, which has historically formed the administrative centre of a manor.
  • miniatur|Das Unternehmenslogo Manor ist ein Bekleidungsunternehmen aus Grand Theft Auto V, das auf Palace basiert. Es ist seit dem „Import/Export“-Zusatzinhhalt im Spiel vorhanden.
  • Manors are a village improvement whose construction is affected by your party's Engineer skill. Manors allow the player's party to rest at the village for free, and pay their troops half wages while doing so.
sameAs
Rooms
  • 11(xsd:integer)
dcterms:subject
cost curr type
  • Cash
sizeY
  • 11(xsd:integer)
xp gain type
  • player
benefit
  • +5 Star and +2 Kefling
Require
facing
  • Left
sell curr type
  • coin
sell curr amt
  • 10000(xsd:integer)
sizeX
  • 7(xsd:integer)
xp gain amt
  • 2000(xsd:integer)
Unlock
cost curr amt
  • 56(xsd:integer)
dbkwik:ageofempire...iPageUsesTemplate
dbkwik:farmville/p...iPageUsesTemplate
dbkwik:interlingua...iPageUsesTemplate
dbkwik:puzzlepirat...iPageUsesTemplate
Type
  • Manor
room11 paint
  • * Walls: 8 units of paint. * Trim: 6 units of paint.
room10 paint
  • * Walls: 12 units of paint. * Trim: 17 units of paint.
room5 paint
  • * Walls: 11 units of paint. * Trim: 103 units of paint.
doubloons
  • 80(xsd:integer)
numberofroommates
  • 4(xsd:integer)
dbkwik:akingdomfor...iPageUsesTemplate
numberofrooms
  • 9(xsd:integer)
Room
  • Gallery
  • Garden
  • Lobby
  • Entrance Hall
  • Exterior
  • Basement
  • First Bedroom
  • Second Bedroom
  • Third Bedroom
  • Upstairs Balcony
  • Upstairs Landing
direction
  • Left
Cost
  • 80000(xsd:integer)
wikipage disambiguates
kefling
  • No
room9 paint
  • * Walls: 12 units of paint. * Trim: 17 units of paint.
room2 paint
  • * Paint information unknown.
room7 paint
  • * Walls: 4 units of paint. * Trim: 8 units of paint.
room3 paint
  • * Walls: 18 units of paint. * Trim: 25 units of paint.
room8 paint
  • * Walls: 15 units of paint. * Trim: 22 units of paint.
abstract
  • The manor is the Atlantean equivalent of a house, which the civilization does not have. The manor is the main building to increase the population limit. It increases the limit by 20. The manor has an average amount of hitpoints (about 1000-2000). However, the manor is relatively expensive to build, and there can only be a maximum of five manors at a time.
  • A manor is a type of housing.
  • The Manor was a building in FarmVille.
  • A Manor is a country house, which has historically formed the administrative centre of a manor.
  • miniatur|Das Unternehmenslogo Manor ist ein Bekleidungsunternehmen aus Grand Theft Auto V, das auf Palace basiert. Es ist seit dem „Import/Export“-Zusatzinhhalt im Spiel vorhanden.
  • Manors are a village improvement whose construction is affected by your party's Engineer skill. Manors allow the player's party to rest at the village for free, and pay their troops half wages while doing so.
is Require of
is Unlock of
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