About: Tantive IV: Interior   Sponge Permalink

An Entity of Type : owl:Thing, within Data Space : 134.155.108.49:8890 associated with source dataset(s)

In the small hallways of the map, there are many different weapons you can use to win the battle by taking advantage of the multiple chokepoints. * Grenades: since this is a close-quarters map, grenades are a must on this map. The best place to use these is in small, tight-spaced corridors. Make sure that none of your allies are near the enemy when grenade is thrown, or else they will get killed. * Auto Turrets: They can slow down the enemy on the narrow corridor, but not always stop them. * Chainguns: These fast repeating blaster can mow down clumps of enemy. * Mines: These explosives are great for placing near the blast-door connected to the enemy base. * Detpacks: These remote explosive are perfect for ambushes in a chokepoint.

AttributesValues
rdfs:label
  • Tantive IV: Interior
rdfs:comment
  • In the small hallways of the map, there are many different weapons you can use to win the battle by taking advantage of the multiple chokepoints. * Grenades: since this is a close-quarters map, grenades are a must on this map. The best place to use these is in small, tight-spaced corridors. Make sure that none of your allies are near the enemy when grenade is thrown, or else they will get killed. * Auto Turrets: They can slow down the enemy on the narrow corridor, but not always stop them. * Chainguns: These fast repeating blaster can mow down clumps of enemy. * Mines: These explosives are great for placing near the blast-door connected to the enemy base. * Detpacks: These remote explosive are perfect for ambushes in a chokepoint.
dcterms:subject
abstract
  • In the small hallways of the map, there are many different weapons you can use to win the battle by taking advantage of the multiple chokepoints. * Grenades: since this is a close-quarters map, grenades are a must on this map. The best place to use these is in small, tight-spaced corridors. Make sure that none of your allies are near the enemy when grenade is thrown, or else they will get killed. * Auto Turrets: They can slow down the enemy on the narrow corridor, but not always stop them. * Chainguns: These fast repeating blaster can mow down clumps of enemy. * Mines: These explosives are great for placing near the blast-door connected to the enemy base. * Detpacks: These remote explosive are perfect for ambushes in a chokepoint. The engineers are very important in the battle. Their shotgun can cause damage to the enemy as the fusion cutter can repair the ammo and health droids which have been destroyed by grenades.
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