Jeffrey Bardon first joined the Chip's Challenge community back in 2007, having first played the original set around 10 years prior. Upon discovering that level editors and custom levelsets existed, he quickly began designing his own. At the time, there was no interest in optimization, though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of CCLP1, unfortunately missing out on submitting levels for the pack.
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| - Jeffrey Bardon first joined the Chip's Challenge community back in 2007, having first played the original set around 10 years prior. Upon discovering that level editors and custom levelsets existed, he quickly began designing his own. At the time, there was no interest in optimization, though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of CCLP1, unfortunately missing out on submitting levels for the pack.
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| - Jeffrey Bardon first joined the Chip's Challenge community back in 2007, having first played the original set around 10 years prior. Upon discovering that level editors and custom levelsets existed, he quickly began designing his own. At the time, there was no interest in optimization, though this has since changed. Near the end of 2007, Jeffrey took a long hiatus from the game, going back every once a while over the next 6 years, but eventually returning in early 2014, 2 months before the release of CCLP1, unfortunately missing out on submitting levels for the pack. Jeffrey is one of the CCLP4 staff co-leaders alongside Josh Lee.
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