Hit Dice: 1/2 d8+2 (4 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14 Base Attack/Grapple: +0/-8 Attack: Claw +2 melee (1d2-4) Full Attack: 2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Constrict 1d2-4, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +0, Will +0 Abilities: Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills: Climb +0, Hide +12, Spot +4 Feats: Weapon Finesse (B) Environment: Warm deserts Challenge Rating:
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| - Hit Dice: 1/2 d8+2 (4 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14 Base Attack/Grapple: +0/-8 Attack: Claw +2 melee (1d2-4) Full Attack: 2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Constrict 1d2-4, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +0, Will +0 Abilities: Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills: Climb +0, Hide +12, Spot +4 Feats: Weapon Finesse (B) Environment: Warm deserts Challenge Rating:
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dbkwik:freed20/pro...iPageUsesTemplate
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abstract
| - Hit Dice: 1/2 d8+2 (4 hp) Initiative: +0 Speed: 20 ft. (4 squares) Armor Class: 14 (+2 size, +2 natural), touch 12, flat-footed 14 Base Attack/Grapple: +0/-8 Attack: Claw +2 melee (1d2-4) Full Attack: 2 claws +2 melee (1d2-4) and sting -3 melee (1d2-4 plus poison) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Constrict 1d2-4, improved grab, poison Special Qualities: Darkvision 60 ft., tremorsense 60 ft., vermin traits Saves: Fort +4, Ref +0, Will +0 Abilities: Str 3, Dex 10, Con 14, Int -, Wis 10, Cha 2 Skills: Climb +0, Hide +12, Spot +4 Feats: Weapon Finesse (B) Environment: Warm deserts Organization: Colony (8-16) Challenge Rating: Alignment: Always neutral Advancement: - Level Adjustment: -
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