In a departure from the survival horror theme of the original game, Dino Crisis 2 is more shoot 'em up-oriented. The player character always runs, eliminating the need for a run button. A secondary weapon (machete, stun gun, firewall, chain mine and shock gun) can also be carried, and more weapons have been added (hand gun, shotgun, solid cannon, flame launcher, sub-machine gun, heavy machine gun, anti-tank rifle, missile pod, rocket launcher, needle gun, aqua grenade). Besides changes to the gameplay, also introduced are new species of dinosaurs and lizards, such as the Triceratops, Allosaurus, Mosasaurus, Plesiosaurus, Inostrancevia, Oviraptor and Giganotosaurus.
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| - In a departure from the survival horror theme of the original game, Dino Crisis 2 is more shoot 'em up-oriented. The player character always runs, eliminating the need for a run button. A secondary weapon (machete, stun gun, firewall, chain mine and shock gun) can also be carried, and more weapons have been added (hand gun, shotgun, solid cannon, flame launcher, sub-machine gun, heavy machine gun, anti-tank rifle, missile pod, rocket launcher, needle gun, aqua grenade). Besides changes to the gameplay, also introduced are new species of dinosaurs and lizards, such as the Triceratops, Allosaurus, Mosasaurus, Plesiosaurus, Inostrancevia, Oviraptor and Giganotosaurus.
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abstract
| - In a departure from the survival horror theme of the original game, Dino Crisis 2 is more shoot 'em up-oriented. The player character always runs, eliminating the need for a run button. A secondary weapon (machete, stun gun, firewall, chain mine and shock gun) can also be carried, and more weapons have been added (hand gun, shotgun, solid cannon, flame launcher, sub-machine gun, heavy machine gun, anti-tank rifle, missile pod, rocket launcher, needle gun, aqua grenade). Besides changes to the gameplay, also introduced are new species of dinosaurs and lizards, such as the Triceratops, Allosaurus, Mosasaurus, Plesiosaurus, Inostrancevia, Oviraptor and Giganotosaurus. The game also adds "extinction points" and "combo points" which allows the player to buy ammo (which is no longer scarce) and weapons, as well as to unlock hidden features when the game is finished. Weapons can be bought at glowing computer terminals which are scattered throughout the island.
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